bunnei
822d91bc35
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
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gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
490390548a
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
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gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
bunnei
a7baa128a4
Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
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gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
930492964e
Merge pull request #2337 from lioncash/temporary
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gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
bunnei
4891529e37
Merge pull request #2336 from ReinUsesLisp/txq
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gl_shader_decompiler: Fix TXQ types
2019-04-04 22:36:19 -04:00
Lioncash
eb491efd9f
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
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Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp
3585fd3d64
gl_shader_decompiler: Fix TXQ types
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TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
Lioncash
434422ab5d
video_core/renderer_opengl: Remove unnecessary includes
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Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei
c92c6f2d5b
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei
a7ee2547db
Merge pull request #2299 from lioncash/maxwell
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp
ef4c8e1173
gl_state: Rework to enable individual applies
2019-04-03 20:26:27 -03:00
ReinUsesLisp
62a215471a
gl_shader_decompiler: Return early when an operation is invalid
2019-04-03 16:02:09 -03:00
bunnei
5991727476
Merge pull request #2297 from lioncash/reorder
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video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00
bunnei
99f27caf8b
Merge pull request #2298 from lioncash/variable
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video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
2019-03-30 19:59:45 -04:00
unknown
ef49a1b96e
common/zstd_compression: simplify decompression interface
2019-03-29 18:22:08 +01:00
unknown
f082d88ff3
gl_shader_disk_cache: Fixup clang format
2019-03-29 18:22:08 +01:00
unknown
75a7fb11ff
gl_shader_disk_cache: Use Zstandard for compression
2019-03-29 18:22:08 +01:00
unknown
92e1f5a5a9
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
2019-03-29 18:13:00 +01:00
unknown
27aac8d363
Addressed feedback
2019-03-29 18:12:42 +01:00
unknown
19f787cdea
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
2019-03-29 16:42:19 +01:00
unknown
96e14e0718
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
2019-03-29 16:42:19 +01:00
Lioncash
781f4d8440
gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
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This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.
core/memory.h is also not used within this file at all, so we can remove
it as well.
2019-03-28 11:16:25 -04:00
Lioncash
70a42ea349
gl_shader_manager: Move using statement into the cpp file
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Avoids introducing Maxwell3D into the namespace for everything that
includes the header.
2019-03-28 11:16:21 -04:00
Lioncash
1df62d861c
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
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We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
2019-03-28 11:14:24 -04:00
Lioncash
4c07a71739
gl_shader_manager: Amend Doxygen string for MaxwellUniformData
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Previously only one line of the whole comment was in proper Doxygen
formatting.
2019-03-27 13:10:43 -04:00
Lioncash
549882f019
gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
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This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface"
2019-03-27 12:45:59 -04:00
Lioncash
e2256a1d54
video_core: Amend constructor initializer list order where applicable
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Specifies the members in the same order that initialization would take
place in.
This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
Lioncash
5b0afa2188
video_core: Add missing override specifiers
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Ensures that the signatures will always match with the base class.
Also silences a few compilation warnings.
2019-03-27 12:24:52 -04:00
bunnei
fabddcb962
Merge pull request #2256 from bunnei/gpu-vmm
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gpu: Rewrite MemoryManager based on the VMManager implementation.
2019-03-22 18:41:12 -04:00
bunnei
6c61263b5c
Revert "Devirtualize Register/Unregister and use a wrapper instead."
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- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-21 21:56:56 -04:00
bunnei
b34849e61a
gl_rasterizer_cache: Check that backing memory is valid before creating a surface.
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- Fixes a crash in Puyo Puyo Tetris.
2019-03-20 22:36:02 -04:00
bunnei
fa405371ee
gpu: Rewrite virtual memory manager using PageTable.
2019-03-20 22:36:02 -04:00
bunnei
6f872bd580
gpu: Move GPUVAddr definition to common_types.
2019-03-20 22:36:02 -04:00
bunnei
65db8f5f47
gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.
2019-03-16 22:03:19 -04:00
bunnei
c30ea8aa0d
Merge pull request #2244 from bunnei/gpu-mem-refactor
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video_core: Refactor to use MemoryManager interface for all memory access.
2019-03-16 21:59:45 -04:00
bunnei
ee8ae39de5
memory: Simplify rasterizer cache operations.
2019-03-16 00:41:08 -04:00
bunnei
d3f26c1546
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei
7fccfc3ee7
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
bunnei
e400f8b65f
Merge pull request #2233 from ReinUsesLisp/morton-cleanup
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video_core/morton: Miscellaneous changes
2019-03-14 21:23:12 -04:00
bunnei
7cf17f50d9
Merge pull request #2216 from ReinUsesLisp/rasterizer-system
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gl_rasterizer: Use system instance passed from argument
2019-03-14 16:37:05 -04:00
bunnei
504f56e33a
Merge pull request #2227 from lioncash/override
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renderer_opengl/gl_global_cache: Add missing override specifiers
2019-03-13 17:05:49 -04:00
ReinUsesLisp
7db0e52458
video_core/morton: Use enum to describe MortonCopyPixels128 mode
2019-03-13 16:35:21 -03:00
ReinUsesLisp
91423268d3
video_core/morton: Remove unused parameter in MortonSwizzle
2019-03-13 16:35:10 -03:00
bunnei
06886d0c41
Merge pull request #2215 from ReinUsesLisp/samplers
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gl_rasterizer: Encapsulate sampler queries into methods
2019-03-12 13:10:53 -04:00
Lioncash
ca1cb6bef4
renderer_opengl/gl_global_cache: Replace indexing for assignment with insert_or_assign
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The previous code had some minor issues with it, really not a big deal,
but amending it is basically 'free', so I figured, "why not?".
With the standard container maps, when:
map[key] = thing;
is done, this can cause potentially undesirable behavior in certain
scenarios. In particular, if there's no value associated with the key,
then the map constructs a default initialized instance of the value
type.
In this case, since it's a std::shared_ptr (as a type alias) that is
the value type, this will construct a std::shared_pointer, and then
assign over it (with objects that are quite large, or actively heap
allocate this can be extremely undesirable).
We also make the function take the region by value, as we can avoid a
copy (and by extension with std::shared_ptr, a copy causes an atomic
reference count increment), in certain scenarios when ownership isn't a
concern (i.e. when ReserveGlobalRegion is called with an rvalue
reference, then no copy at all occurs). So, it's more-or-less a "free"
gain without many downsides.
2019-03-11 12:20:35 -04:00
Lioncash
b7e2370601
renderer_opengl/gl_global_cache: Append missing override specifiers
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Two of the functions here are overridden functions, so we can append
these specifiers to make it explicit.
2019-03-11 12:02:30 -04:00
ReinUsesLisp
8f48835a8e
gl_rasterizer: Use system instance passed from argument
2019-03-11 03:17:21 -03:00
bunnei
11ac277646
Merge pull request #2147 from ReinUsesLisp/texture-clean
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shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei
6a2ba422e0
Merge pull request #2143 from ReinUsesLisp/texview
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gl_rasterizer_cache: Create texture views for array discrepancies
2019-03-10 17:27:49 -04:00
ReinUsesLisp
d949475417
gl_rasterizer: Encapsulate sampler queries into methods
2019-03-09 04:35:57 -03:00