Commit graph

2583 commits

Author SHA1 Message Date
Fernando S
254526c3d2 Merge pull request #6820 from yzct12345/split-cache
texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
bunnei
6bb6ae6dcb Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
0cef80ec92 texture_cache: Address ameerj's review 2021-08-07 01:27:47 +00:00
yzct12345
e99a125e19 texture_cache: Don't change copyright year 2021-08-05 20:52:12 +00:00
yzct12345
4436e63616 texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
yzct12345
e85149c507 texture_cache: Split templates out 2021-08-05 13:52:30 +00:00
ameerj
bfb2325618 astc_decoder: Reduce workgroup size
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
2ff4eb5def astc_decoder: Compute offset swizzles in-shader
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
958ede1ed9 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj
9629e74364 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
Lioncash
ac3aa96ebc gl_shader_cache: Remove unused variable 2021-07-27 06:23:49 -04:00
bunnei
08350d1744 Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
0a328423e8 Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
2fef43b32a renderer_base: Removed redundant settings
use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice.
2021-07-23 22:10:01 -04:00
ReinUsesLisp
c29f2c9507 Revert "renderers: Disable async shader compilation"
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
8a74a2c895 opengl: Fix asynchronous shaders
Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
a97c0ccabd shader_environment: Receive cache version from outside
This allows us invalidating OpenGL and Vulkan separately in the future.
2021-07-22 21:51:40 -04:00
ameerj
3927809a63 shader: Fix disabled attribute default values 2021-07-22 21:51:40 -04:00
ameerj
a7fe20e636 gl_device: Simplify GLASM setting logic 2021-07-22 21:51:40 -04:00
ReinUsesLisp
4f84ef1f2b renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj
a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
ReinUsesLisp
ac0c2f8edc gl_shader_cache: Properly implement asynchronous shaders 2021-07-22 21:51:40 -04:00
ameerj
2cde6c5708 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ameerj
e45e458b17 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ameerj
508e41777b shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ameerj
472f9fcb18 gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
ReinUsesLisp
ff35ef8ec1 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
934b23ab85 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b48b4b0600 shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
lat9nq
5443d4bd9c video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
lat9nq
ddd4720fe4 general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
362888dcb0 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
c0705f79b8 shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
ReinUsesLisp
0a75c400e3 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
e57f54e582 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
ReinUsesLisp
2cff04fab9 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp
97cfedab70 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
40402f3947 gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ameerj
c7921c7812 shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ReinUsesLisp
c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp
9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp
52be21495e shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp
41c634a7a9 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ameerj
1d2c13fd7b glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
4e73fdbd0f glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj
7e661303d5 gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj
b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
18aae22ad2 gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00