Commit graph

2563 commits

Author SHA1 Message Date
ReinUsesLisp
4f84ef1f2b renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other
stages which may not need them.
2021-07-22 21:51:40 -04:00
ameerj
a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
ReinUsesLisp
ac0c2f8edc gl_shader_cache: Properly implement asynchronous shaders 2021-07-22 21:51:40 -04:00
ameerj
2cde6c5708 renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
ameerj
e45e458b17 renderers: Disable async shader compilation
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
2021-07-22 21:51:40 -04:00
ameerj
508e41777b shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ameerj
472f9fcb18 gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
ReinUsesLisp
ff35ef8ec1 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
934b23ab85 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
b48b4b0600 shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
lat9nq
5443d4bd9c video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
lat9nq
ddd4720fe4 general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
362888dcb0 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp
b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
c0705f79b8 shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
ReinUsesLisp
0a75c400e3 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
e57f54e582 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks 2021-07-22 21:51:39 -04:00
ReinUsesLisp
2cff04fab9 gl_graphics_pipeline: Inline hash and operator== key functions 2021-07-22 21:51:39 -04:00
ReinUsesLisp
97cfedab70 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
40402f3947 gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ameerj
c7921c7812 shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ReinUsesLisp
c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp
9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp
52be21495e shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp
41c634a7a9 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ameerj
1d2c13fd7b glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
4e73fdbd0f glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj
7e661303d5 gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj
b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
18aae22ad2 gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj
07a59e1404 gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ameerj
7bf5c1164e glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj
3ad05ecd4e gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj
656de6639c glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c800b9bf92 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00
ameerj
8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f54240823c glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
ee44e94932 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
32328acc39 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj
ce2ddb7d69 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ReinUsesLisp
fc7cb28bc7 glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj
fda83fe3c5 glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fae35f767 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ameerj
6e65f16895 gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
5292190c8d buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ReinUsesLisp
8393ea343f gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
0b6f8eea5a gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp
ca6dbc7c49 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00