forked from eden-emu/eden
		
	shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
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					 10 changed files with 32 additions and 9 deletions
				
			
		|  | @ -16,6 +16,7 @@ struct HostTranslateInfo { | |||
|     bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
 | ||||
|     bool support_snorm_render_buffer{};  ///< True when the device supports SNORM render buffers
 | ||||
|     bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
 | ||||
|     u32 min_ssbo_alignment{};            ///< Minimum alignment supported by the device for SSBOs
 | ||||
|     bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
 | ||||
|                                                 ///< passthrough shaders
 | ||||
|     bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
 | ||||
|  |  | |||
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