service: hid: Fully implement abstract vibration

This commit is contained in:
Narr the Reg 2024-01-10 22:06:54 -06:00 committed by german77
parent fa21d6ee85
commit e2313faec9
31 changed files with 905 additions and 448 deletions

View file

@ -116,8 +116,8 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
.high_amplitude = 1.0f,
.high_frequency = 320.0f,
};
controller->SetVibration(0, vibration);
controller->SetVibration(1, vibration);
controller->SetVibration(Core::HID::DeviceIndex::Left, vibration);
controller->SetVibration(Core::HID::DeviceIndex::Right, vibration);
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
@ -127,7 +127,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
void ConfigureVibration::StopVibrations() {
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
controller->SetVibration(Core::HID::DeviceIndex::Left, Core::HID::DEFAULT_VIBRATION_VALUE);
controller->SetVibration(Core::HID::DeviceIndex::Right, Core::HID::DEFAULT_VIBRATION_VALUE);
}
}