forked from eden-emu/eden
[common] No need to specify min/max for settings; fix crash when OOB value is given for some settings (#2609)
This fixes issues when migrating settings that refer to invalid filters/scales. For example if we had 5 filters, but we set filter=6, the program would crash. This also makes so specifying min/max manually isn't needed (but can still be set for cases like NCE). Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: eden-emu/eden#2609 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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d19a7c3782
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4 changed files with 84 additions and 150 deletions
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@ -178,7 +178,7 @@ struct Values {
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SwitchableSetting<std::string> audio_input_device_id{
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linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{
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linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
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linkage, AudioMode::Stereo,
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"sound_index", Category::SystemAudio, Specialization::Default, true,
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true};
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SwitchableSetting<u8, true> volume{linkage,
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@ -199,8 +199,6 @@ struct Values {
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SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_12Gb,
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"memory_layout_mode",
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Category::Core,
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Specialization::Default,
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@ -240,9 +238,8 @@ struct Values {
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#endif
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"cpu_backend",
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Category::Cpu};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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"cpu_accuracy", Category::Cpu};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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"cpu_accuracy", Category::Cpu};
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SwitchableSetting<bool> use_fast_cpu_time{linkage,
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false,
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@ -324,10 +321,10 @@ struct Values {
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
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linkage, RendererBackend::Vulkan,
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"backend", Category::Renderer};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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linkage, ShaderBackend::SpirV, ShaderBackend::Glsl, ShaderBackend::SpirV,
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linkage, ShaderBackend::SpirV,
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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@ -342,8 +339,6 @@ struct Values {
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Category::Renderer};
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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SpirvOptimizeMode::Never,
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SpirvOptimizeMode::Never,
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SpirvOptimizeMode::Always,
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"optimize_spirv_output",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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@ -354,12 +349,10 @@ struct Values {
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#else
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AstcDecodeMode::Gpu,
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#endif
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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SwitchableSetting<VSyncMode, true> vsync_mode{
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linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
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linkage, VSyncMode::Fifo,
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"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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true};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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@ -372,8 +365,6 @@ struct Values {
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#else
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FullscreenMode::Exclusive,
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#endif
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FullscreenMode::Borderless,
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FullscreenMode::Exclusive,
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"fullscreen_mode",
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Category::Renderer,
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Specialization::Default,
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@ -381,8 +372,6 @@ struct Values {
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true};
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SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
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AspectRatio::R16_9,
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AspectRatio::R16_9,
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AspectRatio::Stretch,
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"aspect_ratio",
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Category::Renderer,
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Specialization::Default,
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@ -430,8 +419,6 @@ struct Values {
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#else
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GpuAccuracy::High,
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#endif
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GpuAccuracy::Normal,
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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@ -442,8 +429,6 @@ struct Values {
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SwitchableSetting<DmaAccuracy, true> dma_accuracy{linkage,
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DmaAccuracy::Default,
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DmaAccuracy::Default,
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DmaAccuracy::Safe,
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"dma_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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@ -456,20 +441,14 @@ struct Values {
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#else
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AnisotropyMode::Automatic,
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#endif
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AnisotropyMode::Automatic,
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AnisotropyMode::X16,
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"max_anisotropy",
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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AstcRecompression::Uncompressed,
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AstcRecompression::Bc3,
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"astc_recompression",
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Category::RendererAdvanced};
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SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
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VramUsageMode::Conservative,
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VramUsageMode::Conservative,
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VramUsageMode::Aggressive,
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"vram_usage_mode",
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Category::RendererAdvanced};
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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@ -595,14 +574,10 @@ struct Values {
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// System
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SwitchableSetting<Language, true> language_index{linkage,
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Language::EnglishAmerican,
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Language::Japanese,
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Language::Serbian,
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"language_index",
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Category::System};
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
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Region::Taiwan, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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TimeZone::Auto, TimeZone::Zulu,
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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"time_zone_index", Category::System};
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// Measured in seconds since epoch
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SwitchableSetting<bool> custom_rtc_enabled{
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