Move attribute related definitions to spirv anonymous namespace

This commit is contained in:
Feng Chen 2021-09-07 12:34:35 +08:00
parent dc8967ebcd
commit bd94ea2f5a
4 changed files with 26 additions and 30 deletions

View file

@ -9,24 +9,6 @@
namespace Shader::IR {
bool IsFixedFncTexture(Attribute attribute) {
return attribute >= Attribute::FixedFncTexture0S && attribute <= Attribute::FixedFncTexture9Q;
}
u32 FixedFncTextureAttributeIndex(Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
}
return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u;
}
u32 FixedFncTextureAttributeElement(Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
}
return static_cast<u32>(attribute) % 4;
}
bool IsGeneric(Attribute attribute) noexcept {
return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
}