forked from eden-emu/eden
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high attributes leaves low attributes out dated.
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4 changed files with 20 additions and 19 deletions
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@ -97,7 +97,7 @@ void RasterizerOpenGL::SyncVertexFormats() {
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const auto gl_index = static_cast<GLuint>(index);
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// Disable constant attributes.
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if (attrib.IsConstant()) {
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if (attrib.constant) {
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glDisableVertexAttribArray(gl_index);
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continue;
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}
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