forked from eden-emu/eden
OpenGL: Implement Fencing backend.
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12 changed files with 94 additions and 19 deletions
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@ -52,4 +52,8 @@ void GPUAsynch::WaitIdle() const {
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gpu_thread.WaitIdle();
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}
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void GPUAsynch::OnCommandListEnd() {
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gpu_thread.OnCommandListEnd();
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}
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} // namespace VideoCommon
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