forked from eden-emu/eden
[desktop] Data Manager, data import/export (#2700)
This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations: - Open w/ system file manager - Clear - Export - Import On any of the following directories: - Save (w/ profile selector) - UserNAND - SysNAND - Mods - Shaders TODO for the future: - "Cleanup" for each directory - TitleID -> Game name--let users clean data for a specific game if applicable Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: eden-emu/eden#2700 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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51 changed files with 1534 additions and 99 deletions
77
src/frontend_common/data_manager.cpp
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77
src/frontend_common/data_manager.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "data_manager.h"
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#include "common/assert.h"
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#include "common/fs/path_util.h"
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#include <filesystem>
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#include <fmt/format.h>
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namespace FrontendCommon::DataManager {
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namespace fs = std::filesystem;
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const std::string GetDataDir(DataDir dir, const std::string &user_id)
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{
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const fs::path nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
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switch (dir) {
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case DataDir::Saves:
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return (nand_dir / "user" / "save" / "0000000000000000" / user_id).string();
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case DataDir::UserNand:
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return (nand_dir / "user" / "Contents" / "registered").string();
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case DataDir::SysNand:
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// NB: do NOT delete save
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// that contains profile data and other stuff
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return (nand_dir / "system" / "Contents" / "registered").string();
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case DataDir::Mods:
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return Common::FS::GetEdenPathString(Common::FS::EdenPath::LoadDir);
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case DataDir::Shaders:
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return Common::FS::GetEdenPathString(Common::FS::EdenPath::ShaderDir);
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default:
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UNIMPLEMENTED();
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}
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return "";
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}
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u64 ClearDir(DataDir dir, const std::string &user_id)
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{
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fs::path data_dir = GetDataDir(dir, user_id);
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u64 result = fs::remove_all(data_dir);
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// mkpath at the end just so it actually exists
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fs::create_directories(data_dir);
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return result;
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}
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const std::string ReadableBytesSize(u64 size)
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{
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static constexpr std::array units{"B", "KiB", "MiB", "GiB", "TiB", "PiB"};
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if (size == 0) {
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return "0 B";
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}
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const int digit_groups = (std::min) (static_cast<int>(std::log10(size) / std::log10(1024)),
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static_cast<int>(units.size()));
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return fmt::format("{:.1f} {}", size / std::pow(1024, digit_groups), units[digit_groups]);
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}
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u64 DataDirSize(DataDir dir)
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{
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fs::path data_dir = GetDataDir(dir);
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u64 size = 0;
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if (!fs::exists(data_dir))
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return 0;
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for (const auto& entry : fs::recursive_directory_iterator(data_dir)) {
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if (!entry.is_directory()) {
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size += entry.file_size();
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}
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}
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return size;
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}
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}
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