shader_decode: Implement HFMA2

This commit is contained in:
ReinUsesLisp 2018-12-23 02:26:35 -03:00
parent 17b2a1d2b0
commit 54bffa5381
4 changed files with 60 additions and 5 deletions

View file

@ -762,9 +762,9 @@ private:
return GenerateBinaryInfix(operation, "/", type, type, type);
}
std::string FFma(Operation operation) {
return GenerateTernary(operation, "fma", Type::Float, Type::Float, Type::Float,
Type::Float);
template <Type type>
std::string Fma(Operation operation) {
return GenerateTernary(operation, "fma", type, type, type, type);
}
template <Type type>
@ -1231,7 +1231,7 @@ private:
&Add<Type::Float>,
&Mul<Type::Float>,
&Div<Type::Float>,
&FFma,
&Fma<Type::Float>,
&Negate<Type::Float>,
&Absolute<Type::Float>,
&FClamp,
@ -1289,6 +1289,7 @@ private:
&Add<Type::HalfFloat>,
&Mul<Type::HalfFloat>,
&Fma<Type::HalfFloat>,
&Absolute<Type::HalfFloat>,
&HNegate,
&HMergeF32,