forked from eden-emu/eden
		
	Merge pull request #2804 from ReinUsesLisp/remove-gs-special
gl_shader_cache: Remove special casing for geometry shaders
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						4ee9949639
					
				
					 2 changed files with 9 additions and 80 deletions
				
			
		|  | @ -348,10 +348,6 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params, | |||
| } | ||||
| 
 | ||||
| std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { | ||||
|     GLuint handle{}; | ||||
|     if (program_type == ProgramType::Geometry) { | ||||
|         handle = GetGeometryShader(variant); | ||||
|     } else { | ||||
|     const auto [entry, is_cache_miss] = programs.try_emplace(variant); | ||||
|     auto& program = entry->second; | ||||
|     if (is_cache_miss) { | ||||
|  | @ -364,9 +360,6 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar | |||
|         LabelGLObject(GL_PROGRAM, program->handle, cpu_addr); | ||||
|     } | ||||
| 
 | ||||
|         handle = program->handle; | ||||
|     } | ||||
| 
 | ||||
|     auto base_bindings = variant.base_bindings; | ||||
|     base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()); | ||||
|     if (program_type != ProgramType::Compute) { | ||||
|  | @ -375,52 +368,9 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar | |||
|     base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size()); | ||||
|     base_bindings.sampler += static_cast<u32>(entries.samplers.size()); | ||||
| 
 | ||||
|     return {handle, base_bindings}; | ||||
|     return {program->handle, base_bindings}; | ||||
| } | ||||
| 
 | ||||
| GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) { | ||||
|     const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant); | ||||
|     auto& programs = entry->second; | ||||
| 
 | ||||
|     switch (variant.primitive_mode) { | ||||
|     case GL_POINTS: | ||||
|         return LazyGeometryProgram(programs.points, variant); | ||||
|     case GL_LINES: | ||||
|     case GL_LINE_STRIP: | ||||
|         return LazyGeometryProgram(programs.lines, variant); | ||||
|     case GL_LINES_ADJACENCY: | ||||
|     case GL_LINE_STRIP_ADJACENCY: | ||||
|         return LazyGeometryProgram(programs.lines_adjacency, variant); | ||||
|     case GL_TRIANGLES: | ||||
|     case GL_TRIANGLE_STRIP: | ||||
|     case GL_TRIANGLE_FAN: | ||||
|         return LazyGeometryProgram(programs.triangles, variant); | ||||
|     case GL_TRIANGLES_ADJACENCY: | ||||
|     case GL_TRIANGLE_STRIP_ADJACENCY: | ||||
|         return LazyGeometryProgram(programs.triangles_adjacency, variant); | ||||
|     default: | ||||
|         UNREACHABLE_MSG("Unknown primitive mode."); | ||||
|         return LazyGeometryProgram(programs.points, variant); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, | ||||
|                                          const ProgramVariant& variant) { | ||||
|     if (target_program) { | ||||
|         return target_program->handle; | ||||
|     } | ||||
|     const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode); | ||||
|     target_program = TryLoadProgram(variant); | ||||
|     if (!target_program) { | ||||
|         target_program = SpecializeShader(code, entries, program_type, variant); | ||||
|         disk_cache.SaveUsage(GetUsage(variant)); | ||||
|     } | ||||
| 
 | ||||
|     LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name); | ||||
| 
 | ||||
|     return target_program->handle; | ||||
| }; | ||||
| 
 | ||||
| CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const { | ||||
|     const auto found = precompiled_programs.find(GetUsage(variant)); | ||||
|     if (found == precompiled_programs.end()) { | ||||
|  |  | |||
|  | @ -86,22 +86,6 @@ private: | |||
|     explicit CachedShader(const ShaderParameters& params, ProgramType program_type, | ||||
|                           GLShader::ProgramResult result); | ||||
| 
 | ||||
|     // Geometry programs. These are needed because GLSL needs an input topology but it's not
 | ||||
|     // declared by the hardware. Workaround this issue by generating a different shader per input
 | ||||
|     // topology class.
 | ||||
|     struct GeometryPrograms { | ||||
|         CachedProgram points; | ||||
|         CachedProgram lines; | ||||
|         CachedProgram lines_adjacency; | ||||
|         CachedProgram triangles; | ||||
|         CachedProgram triangles_adjacency; | ||||
|     }; | ||||
| 
 | ||||
|     GLuint GetGeometryShader(const ProgramVariant& variant); | ||||
| 
 | ||||
|     /// Generates a geometry shader or returns one that already exists.
 | ||||
|     GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant); | ||||
| 
 | ||||
|     CachedProgram TryLoadProgram(const ProgramVariant& variant) const; | ||||
| 
 | ||||
|     ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const; | ||||
|  | @ -117,11 +101,6 @@ private: | |||
|     std::size_t shader_length{}; | ||||
| 
 | ||||
|     std::unordered_map<ProgramVariant, CachedProgram> programs; | ||||
|     std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs; | ||||
| 
 | ||||
|     std::unordered_map<u32, GLuint> cbuf_resource_cache; | ||||
|     std::unordered_map<u32, GLuint> gmem_resource_cache; | ||||
|     std::unordered_map<u32, GLint> uniform_cache; | ||||
| }; | ||||
| 
 | ||||
| class ShaderCacheOpenGL final : public RasterizerCache<Shader> { | ||||
|  |  | |||
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	 Fernando Sahmkow
						Fernando Sahmkow