add static lifetime to constexpr values to force compile time evaluation where possible

Signed-off-by: arades79 <scravers@protonmail.com>
This commit is contained in:
arades79 2023-02-11 13:28:03 -05:00
parent 5f5a6e4b2e
commit 45e13b03f3
101 changed files with 309 additions and 303 deletions

View file

@ -194,8 +194,8 @@ struct GPU::Impl {
[[nodiscard]] u64 GetTicks() const {
// This values were reversed engineered by fincs from NVN
// The gpu clock is reported in units of 385/625 nanoseconds
constexpr u64 gpu_ticks_num = 384;
constexpr u64 gpu_ticks_den = 625;
constexpr static u64 gpu_ticks_num = 384;
constexpr static u64 gpu_ticks_den = 625;
u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
if (Settings::values.use_fast_gpu_time.GetValue()) {