forked from eden-emu/eden
qt_common init
Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
parent
982b171f30
commit
342e226c65
55 changed files with 190 additions and 157 deletions
110
src/qt_common/uisettings.cpp
Normal file
110
src/qt_common/uisettings.cpp
Normal file
|
@ -0,0 +1,110 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <QSettings>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "qt_common/uisettings.h"
|
||||
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
namespace Settings {
|
||||
template class Setting<bool>;
|
||||
template class Setting<std::string>;
|
||||
template class Setting<u16, true>;
|
||||
template class Setting<u32>;
|
||||
template class Setting<u8, true>;
|
||||
template class Setting<u8>;
|
||||
template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
#endif
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
const Themes themes{{
|
||||
{"Default", "default"},
|
||||
{"Default Colorful", "colorful"},
|
||||
{"Dark", "qdarkstyle"},
|
||||
{"Dark Colorful", "colorful_dark"},
|
||||
{"Midnight Blue", "qdarkstyle_midnight_blue"},
|
||||
{"Midnight Blue Colorful", "colorful_midnight_blue"},
|
||||
}};
|
||||
|
||||
bool IsDarkTheme() {
|
||||
const auto& theme = UISettings::values.theme;
|
||||
return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
|
||||
theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
|
||||
}
|
||||
|
||||
Values values = {};
|
||||
|
||||
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
|
||||
switch (ratio) {
|
||||
case Settings::AspectRatio::R4_3:
|
||||
return height * 4 / 3;
|
||||
case Settings::AspectRatio::R21_9:
|
||||
return height * 21 / 9;
|
||||
case Settings::AspectRatio::R16_10:
|
||||
return height * 16 / 10;
|
||||
case Settings::AspectRatio::R16_9:
|
||||
case Settings::AspectRatio::Stretch:
|
||||
// TODO: Move this function wherever appropriate to implement Stretched aspect
|
||||
break;
|
||||
}
|
||||
return height * 16 / 9;
|
||||
}
|
||||
|
||||
void SaveWindowState() {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
config.setValue(QStringLiteral("geometry"), values.geometry);
|
||||
config.setValue(QStringLiteral("state"), values.state);
|
||||
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
|
||||
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
|
||||
|
||||
config.sync();
|
||||
}
|
||||
|
||||
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
|
||||
const auto window_state_config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "window_state.ini");
|
||||
|
||||
// Migrate window state from old location
|
||||
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
|
||||
const auto config_loc =
|
||||
FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "qt-config.ini");
|
||||
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
|
||||
|
||||
config.beginGroup(QStringLiteral("UI"));
|
||||
config.beginGroup(QStringLiteral("UILayout"));
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
config.endGroup();
|
||||
config.endGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
void(FS::CreateParentDir(window_state_config_loc));
|
||||
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
|
||||
|
||||
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
|
||||
values.state = config.value(QStringLiteral("state")).toByteArray();
|
||||
values.renderwindow_geometry =
|
||||
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
|
||||
values.gamelist_header_state =
|
||||
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
|
||||
}
|
||||
|
||||
} // namespace UISettings
|
Loading…
Add table
Add a link
Reference in a new issue