forked from eden-emu/eden
		
	Merge pull request #6670 from ReinUsesLisp/prepare-rt
texture_cache: Always prepare image views on render targets
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					 1 changed files with 6 additions and 0 deletions
				
			
		|  | @ -599,6 +599,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) { | |||
|     using namespace VideoCommon::Dirty; | ||||
|     auto& flags = maxwell3d.dirty.flags; | ||||
|     if (!flags[Dirty::RenderTargets]) { | ||||
|         for (size_t index = 0; index < NUM_RT; ++index) { | ||||
|             ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index]; | ||||
|             PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id)); | ||||
|         } | ||||
|         const ImageViewId depth_buffer_id = render_targets.depth_buffer_id; | ||||
|         PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id)); | ||||
|         return; | ||||
|     } | ||||
|     flags[Dirty::RenderTargets] = false; | ||||
|  |  | |||
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	 Fernando S
						Fernando S