forked from eden-emu/eden
		
	Merge pull request #6574 from lioncash/i18n
qt/main: Make title string more i18n-friendly
This commit is contained in:
		
						commit
						00ce8eff65
					
				
					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -1431,8 +1431,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S | |||
|             std::filesystem::path{filename.toStdU16String()}.filename()); | ||||
|     } | ||||
|     const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess(); | ||||
|     const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)"; | ||||
|     title_name += instruction_set_suffix; | ||||
|     const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); | ||||
|     title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") | ||||
|                      .arg(QString::fromStdString(title_name), instruction_set_suffix) | ||||
|                      .toStdString(); | ||||
|     LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); | ||||
|     const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor(); | ||||
|     UpdateWindowTitle(title_name, title_version, gpu_vendor); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 bunnei
						bunnei