| 
									
										
										
										
											2016-03-01 17:24:18 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | # This module defines
 | 
					
						
							|  |  |  | # SDL2_LIBRARY, the name of the library to link against
 | 
					
						
							|  |  |  | # SDL2_FOUND, if false, do not try to link to SDL2
 | 
					
						
							|  |  |  | # SDL2_INCLUDE_DIR, where to find SDL.h
 | 
					
						
							| 
									
										
										
										
											2016-07-21 10:28:52 +02:00
										 |  |  | # SDL2_DLL_DIR, where to find SDL2.dll if it exists
 | 
					
						
							| 
									
										
										
										
											2016-03-01 17:24:18 +00:00
										 |  |  | #
 | 
					
						
							|  |  |  | # This module responds to the the flag:
 | 
					
						
							|  |  |  | # SDL2_BUILDING_LIBRARY
 | 
					
						
							|  |  |  | # If this is defined, then no SDL2main will be linked in because
 | 
					
						
							|  |  |  | # only applications need main().
 | 
					
						
							|  |  |  | # Otherwise, it is assumed you are building an application and this
 | 
					
						
							|  |  |  | # module will attempt to locate and set the the proper link flags
 | 
					
						
							|  |  |  | # as part of the returned SDL2_LIBRARY variable.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # Don't forget to include SDLmain.h and SDLmain.m your project for the
 | 
					
						
							|  |  |  | # OS X framework based version. (Other versions link to -lSDL2main which
 | 
					
						
							|  |  |  | # this module will try to find on your behalf.) Also for OS X, this
 | 
					
						
							|  |  |  | # module will automatically add the -framework Cocoa on your behalf.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
 | 
					
						
							|  |  |  | # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
 | 
					
						
							|  |  |  | # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
 | 
					
						
							|  |  |  | # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
 | 
					
						
							|  |  |  | # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
 | 
					
						
							|  |  |  | # as appropriate. These values are used to generate the final SDL2_LIBRARY
 | 
					
						
							|  |  |  | # variable, but when these values are unset, SDL2_LIBRARY does not get created.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # $SDL2DIR is an environment variable that would
 | 
					
						
							|  |  |  | # correspond to the ./configure --prefix=$SDL2DIR
 | 
					
						
							|  |  |  | # used in building SDL2.
 | 
					
						
							|  |  |  | # l.e.galup  9-20-02
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # Modified by Eric Wing.
 | 
					
						
							|  |  |  | # Added code to assist with automated building by using environmental variables
 | 
					
						
							|  |  |  | # and providing a more controlled/consistent search behavior.
 | 
					
						
							|  |  |  | # Added new modifications to recognize OS X frameworks and
 | 
					
						
							|  |  |  | # additional Unix paths (FreeBSD, etc).
 | 
					
						
							|  |  |  | # Also corrected the header search path to follow "proper" SDL guidelines.
 | 
					
						
							|  |  |  | # Added a search for SDL2main which is needed by some platforms.
 | 
					
						
							|  |  |  | # Added a search for threads which is needed by some platforms.
 | 
					
						
							|  |  |  | # Added needed compile switches for MinGW.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # On OSX, this will prefer the Framework version (if found) over others.
 | 
					
						
							|  |  |  | # People will have to manually change the cache values of
 | 
					
						
							|  |  |  | # SDL2_LIBRARY to override this selection or set the CMake environment
 | 
					
						
							|  |  |  | # CMAKE_INCLUDE_PATH to modify the search paths.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # Note that the header path has changed from SDL2/SDL.h to just SDL.h
 | 
					
						
							|  |  |  | # This needed to change because "proper" SDL convention
 | 
					
						
							|  |  |  | # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
 | 
					
						
							|  |  |  | # reasons because not all systems place things in SDL2/ (see FreeBSD).
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #=============================================================================
 | 
					
						
							|  |  |  | # Copyright 2003-2009 Kitware, Inc.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # Distributed under the OSI-approved BSD License (the "License").
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | # This software is distributed WITHOUT ANY WARRANTY; without even the
 | 
					
						
							|  |  |  | # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
					
						
							|  |  |  | # See the License for more information.
 | 
					
						
							|  |  |  | #=============================================================================
 | 
					
						
							|  |  |  | # CMake - Cross Platform Makefile Generator
 | 
					
						
							|  |  |  | # Copyright 2000-2016 Kitware, Inc.
 | 
					
						
							|  |  |  | # Copyright 2000-2011 Insight Software Consortium
 | 
					
						
							|  |  |  | # All rights reserved.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # Redistribution and use in source and binary forms, with or without
 | 
					
						
							|  |  |  | # modification, are permitted provided that the following conditions
 | 
					
						
							|  |  |  | # are met:
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # * Redistributions of source code must retain the above copyright
 | 
					
						
							|  |  |  | #   notice, this list of conditions and the following disclaimer.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # * Redistributions in binary form must reproduce the above copyright
 | 
					
						
							|  |  |  | #   notice, this list of conditions and the following disclaimer in the
 | 
					
						
							|  |  |  | #   documentation and/or other materials provided with the distribution.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # * Neither the names of Kitware, Inc., the Insight Software Consortium,
 | 
					
						
							|  |  |  | #   nor the names of their contributors may be used to endorse or promote
 | 
					
						
							|  |  |  | #   products derived from this software without specific prior written
 | 
					
						
							|  |  |  | #   permission.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					
						
							|  |  |  | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					
						
							|  |  |  | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					
						
							|  |  |  | # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					
						
							|  |  |  | # HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					
						
							|  |  |  | # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					
						
							|  |  |  | # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					
						
							|  |  |  | # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					
						
							|  |  |  | # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					
						
							|  |  |  | # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					
						
							|  |  |  | # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # ------------------------------------------------------------------------------
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # The above copyright and license notice applies to distributions of
 | 
					
						
							|  |  |  | # CMake in source and binary form.  Some source files contain additional
 | 
					
						
							|  |  |  | # notices of original copyright by their contributors; see each source
 | 
					
						
							|  |  |  | # for details.  Third-party software packages supplied with CMake under
 | 
					
						
							|  |  |  | # compatible licenses provide their own copyright notices documented in
 | 
					
						
							|  |  |  | # corresponding subdirectories.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # ------------------------------------------------------------------------------
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | # CMake was initially developed by Kitware with the following sponsorship:
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | #  * National Library of Medicine at the National Institutes of Health
 | 
					
						
							|  |  |  | #    as part of the Insight Segmentation and Registration Toolkit (ITK).
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | #  * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
 | 
					
						
							|  |  |  | #    Visualization Initiative.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | #  * National Alliance for Medical Image Computing (NAMIC) is funded by the
 | 
					
						
							|  |  |  | #    National Institutes of Health through the NIH Roadmap for Medical Research,
 | 
					
						
							|  |  |  | #    Grant U54 EB005149.
 | 
					
						
							|  |  |  | # 
 | 
					
						
							|  |  |  | #  * Kitware, Inc.
 | 
					
						
							|  |  |  | #
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | message("<FindSDL2.cmake>")
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | SET(SDL2_SEARCH_PATHS | 
					
						
							|  |  |  |     ~/Library/Frameworks
 | 
					
						
							|  |  |  |     /Library/Frameworks
 | 
					
						
							|  |  |  |     /usr/local
 | 
					
						
							|  |  |  |     /usr
 | 
					
						
							|  |  |  |     /sw # Fink
 | 
					
						
							|  |  |  |     /opt/local # DarwinPorts
 | 
					
						
							|  |  |  |     /opt/csw # Blastwave
 | 
					
						
							|  |  |  |     /opt
 | 
					
						
							|  |  |  |     ${SDL2_PATH}
 | 
					
						
							|  |  |  | )
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-14 10:42:12 -04:00
										 |  |  | if(CMAKE_SIZEOF_VOID_P EQUAL 8)
 | 
					
						
							|  |  |  |     set(VC_LIB_PATH_SUFFIX lib/x64)
 | 
					
						
							|  |  |  | else()
 | 
					
						
							|  |  |  |     set(VC_LIB_PATH_SUFFIX lib/x86)
 | 
					
						
							|  |  |  | endif()
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-01 17:24:18 +00:00
										 |  |  | FIND_LIBRARY(SDL2_LIBRARY_TEMP | 
					
						
							|  |  |  |     NAMES SDL2
 | 
					
						
							|  |  |  |     HINTS
 | 
					
						
							|  |  |  |     $ENV{SDL2DIR}
 | 
					
						
							| 
									
										
										
										
											2016-03-14 10:42:12 -04:00
										 |  |  |     PATH_SUFFIXES lib64 lib ${VC_LIB_PATH_SUFFIX}
 | 
					
						
							| 
									
										
										
										
											2016-03-01 17:24:18 +00:00
										 |  |  |     PATHS ${SDL2_SEARCH_PATHS}
 | 
					
						
							|  |  |  | )
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | IF(SDL2_LIBRARY_TEMP)
 | 
					
						
							| 
									
										
										
										
											2016-07-21 10:28:52 +02:00
										 |  |  |     if(MSVC)
 | 
					
						
							|  |  |  |         get_filename_component(SDL2_DLL_DIR_TEMP ${SDL2_LIBRARY_TEMP} DIRECTORY)
 | 
					
						
							|  |  |  |         if(EXISTS ${SDL2_DLL_DIR_TEMP}/SDL2.dll)
 | 
					
						
							|  |  |  |             set(SDL2_DLL_DIR ${SDL2_DLL_DIR_TEMP})
 | 
					
						
							|  |  |  |             unset(SDL2_DLL_DIR_TEMP)
 | 
					
						
							|  |  |  |         endif()
 | 
					
						
							|  |  |  |     endif()
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-03-01 17:24:18 +00:00
										 |  |  |     FIND_PATH(SDL2_INCLUDE_DIR SDL.h | 
					
						
							|  |  |  |         HINTS
 | 
					
						
							|  |  |  |         $ENV{SDL2DIR}
 | 
					
						
							|  |  |  |         PATH_SUFFIXES include/SDL2 include
 | 
					
						
							|  |  |  |         PATHS ${SDL2_SEARCH_PATHS}
 | 
					
						
							|  |  |  |     )
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     IF(NOT SDL2_BUILDING_LIBRARY)
 | 
					
						
							|  |  |  |         IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
 | 
					
						
							|  |  |  |             # Non-OS X framework versions expect you to also dynamically link to
 | 
					
						
							|  |  |  |             # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
 | 
					
						
							|  |  |  |             # seem to provide SDL2main for compatibility even though they don't
 | 
					
						
							|  |  |  |             # necessarily need it.
 | 
					
						
							|  |  |  |             FIND_LIBRARY(SDL2MAIN_LIBRARY | 
					
						
							|  |  |  |                 NAMES SDL2main
 | 
					
						
							|  |  |  |                 HINTS
 | 
					
						
							|  |  |  |                 $ENV{SDL2DIR}
 | 
					
						
							|  |  |  |                 PATH_SUFFIXES lib64 lib
 | 
					
						
							|  |  |  |                 PATHS ${SDL2_SEARCH_PATHS}
 | 
					
						
							|  |  |  |             )
 | 
					
						
							|  |  |  |         ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
 | 
					
						
							|  |  |  |     ENDIF(NOT SDL2_BUILDING_LIBRARY)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # SDL2 may require threads on your system.
 | 
					
						
							|  |  |  |     # The Apple build may not need an explicit flag because one of the
 | 
					
						
							|  |  |  |     # frameworks may already provide it.
 | 
					
						
							|  |  |  |     # But for non-OSX systems, I will use the CMake Threads package.
 | 
					
						
							|  |  |  |     IF(NOT APPLE)
 | 
					
						
							|  |  |  |         FIND_PACKAGE(Threads)
 | 
					
						
							|  |  |  |     ENDIF(NOT APPLE)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # MinGW needs an additional library, mwindows
 | 
					
						
							|  |  |  |     # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
 | 
					
						
							|  |  |  |     # (Actually on second look, I think it only needs one of the m* libraries.)
 | 
					
						
							|  |  |  |     IF(MINGW)
 | 
					
						
							|  |  |  |         SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
 | 
					
						
							|  |  |  |     ENDIF(MINGW)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # For SDL2main
 | 
					
						
							|  |  |  |     IF(NOT SDL2_BUILDING_LIBRARY)
 | 
					
						
							|  |  |  |         IF(SDL2MAIN_LIBRARY)
 | 
					
						
							|  |  |  |             SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
 | 
					
						
							|  |  |  |         ENDIF(SDL2MAIN_LIBRARY)
 | 
					
						
							|  |  |  |     ENDIF(NOT SDL2_BUILDING_LIBRARY)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
 | 
					
						
							|  |  |  |     # CMake doesn't display the -framework Cocoa string in the UI even
 | 
					
						
							|  |  |  |     # though it actually is there if I modify a pre-used variable.
 | 
					
						
							|  |  |  |     # I think it has something to do with the CACHE STRING.
 | 
					
						
							|  |  |  |     # So I use a temporary variable until the end so I can set the
 | 
					
						
							|  |  |  |     # "real" variable in one-shot.
 | 
					
						
							|  |  |  |     IF(APPLE)
 | 
					
						
							|  |  |  |         SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
 | 
					
						
							|  |  |  |     ENDIF(APPLE)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # For threads, as mentioned Apple doesn't need this.
 | 
					
						
							|  |  |  |     # In fact, there seems to be a problem if I used the Threads package
 | 
					
						
							|  |  |  |     # and try using this line, so I'm just skipping it entirely for OS X.
 | 
					
						
							|  |  |  |     IF(NOT APPLE)
 | 
					
						
							|  |  |  |         SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
 | 
					
						
							|  |  |  |     ENDIF(NOT APPLE)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # For MinGW library
 | 
					
						
							|  |  |  |     IF(MINGW)
 | 
					
						
							|  |  |  |         SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
 | 
					
						
							|  |  |  |     ENDIF(MINGW)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Set the final string here so the GUI reflects the final state.
 | 
					
						
							|  |  |  |     SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
 | 
					
						
							|  |  |  |     UNSET(SDL2_LIBRARY_TEMP)
 | 
					
						
							|  |  |  | ENDIF(SDL2_LIBRARY_TEMP)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | message("</FindSDL2.cmake>")
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | INCLUDE(FindPackageHandleStandardArgs)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
 |