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												chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
											
										 
											2022-05-15 02:06:02 +02:00
										 |  |  | # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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							|  |  |  | # SPDX-License-Identifier: GPL-2.0-or-later
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											2016-03-01 17:24:18 +00:00
										 |  |  | 
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							|  |  |  | # This file provides the function windows_copy_files.
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							|  |  |  | # This is only valid on Windows.
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							|  |  |  | 
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							|  |  |  | # Include guard
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							|  |  |  | if(__windows_copy_files)
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							|  |  |  | 	return()
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							|  |  |  | endif()
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							|  |  |  | set(__windows_copy_files YES)
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							|  |  |  | 
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							|  |  |  | # Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
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							|  |  |  | # This copying happens post-build.
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							|  |  |  | function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
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							|  |  |  |     # windows commandline expects the / to be \ so switch them
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							|  |  |  |     string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
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							|  |  |  |     string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
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							|  |  |  | 
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							|  |  |  |     # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
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							|  |  |  |     # cmake adds an extra check for command success which doesn't work too well with robocopy
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							|  |  |  |     # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
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							|  |  |  |     add_custom_command(TARGET ${TARGET} POST_BUILD | 
					
						
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											2018-06-24 21:27:00 +02:00
										 |  |  |         COMMAND ${CMAKE_COMMAND} -E make_directory ${DEST_DIR}
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							| 
									
										
										
										
											2016-03-01 17:24:18 +00:00
										 |  |  |         COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
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							|  |  |  |     )
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											2018-06-24 21:27:00 +02:00
										 |  |  | endfunction()
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