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			53 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			53 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /// @ref core
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|  | /// @file glm/mat3x3.hpp
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|  | 
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|  | #pragma once
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|  | 
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|  | #include "detail/type_mat3x3.hpp"
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|  | 
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|  | namespace glm | ||
|  | { | ||
|  | 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
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|  | 	/// There is no guarantee on the actual precision.
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|  | 	///
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|  | 	typedef tmat3x3<float, lowp>		lowp_mat3; | ||
|  | 	 | ||
|  | 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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|  | 	/// There is no guarantee on the actual precision.
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|  | 	///
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|  | 	typedef tmat3x3<float, mediump>		mediump_mat3; | ||
|  | 	 | ||
|  | 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
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|  | 	/// There is no guarantee on the actual precision.
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|  | 	///
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|  | 	typedef tmat3x3<float, highp>		highp_mat3; | ||
|  | 	 | ||
|  | 	/// 3 columns of 3 components matrix of low precision floating-point numbers.
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|  | 	/// There is no guarantee on the actual precision.
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|  | 	///
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|  | 	typedef tmat3x3<float, lowp>		lowp_mat3x3; | ||
|  | 	 | ||
|  | 	/// 3 columns of 3 components matrix of medium precision floating-point numbers.
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|  | 	/// There is no guarantee on the actual precision.
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|  | 	///
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|  | 	typedef tmat3x3<float, mediump>		mediump_mat3x3; | ||
|  | 	 | ||
|  | 	/// 3 columns of 3 components matrix of high precision floating-point numbers.
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|  | 	/// There is no guarantee on the actual precision.
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|  | 	///
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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|  | 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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|  | 	typedef tmat3x3<float, highp>		highp_mat3x3; | ||
|  | 
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|  | }//namespace glm
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