forked from eden-emu/eden
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms. Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: eden-emu/eden#86 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> |
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glasm | ||
glsl | ||
spirv | ||
bindings.h |