forked from eden-emu/eden
		
	video_core: gpu_thread: Do not wait when system is powered down.
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		|  | @ -135,7 +135,8 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ThreadManager::WaitIdle() const { | void ThreadManager::WaitIdle() const { | ||||||
|     while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) { |     while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed) && | ||||||
|  |            system.IsPoweredOn()) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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