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										 |  |  | // Copyright 2016 Citra Emulator Project
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							|  |  |  | // Licensed under GPLv2 or any later version
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <QColorDialog>
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										 |  |  | #include "core/core.h"
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										 |  |  | #include "core/settings.h"
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										 |  |  | #include "ui_configure_graphics.h"
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										 |  |  | #include "yuzu/configuration/configure_graphics.h"
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										 |  |  | namespace { | 
					
						
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										 |  |  | enum class Resolution : int { | 
					
						
							|  |  |  |     Auto, | 
					
						
							|  |  |  |     Scale1x, | 
					
						
							|  |  |  |     Scale2x, | 
					
						
							|  |  |  |     Scale3x, | 
					
						
							|  |  |  |     Scale4x, | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | float ToResolutionFactor(Resolution option) { | 
					
						
							|  |  |  |     switch (option) { | 
					
						
							|  |  |  |     case Resolution::Auto: | 
					
						
							|  |  |  |         return 0.f; | 
					
						
							|  |  |  |     case Resolution::Scale1x: | 
					
						
							|  |  |  |         return 1.f; | 
					
						
							|  |  |  |     case Resolution::Scale2x: | 
					
						
							|  |  |  |         return 2.f; | 
					
						
							|  |  |  |     case Resolution::Scale3x: | 
					
						
							|  |  |  |         return 3.f; | 
					
						
							|  |  |  |     case Resolution::Scale4x: | 
					
						
							|  |  |  |         return 4.f; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return 0.f; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Resolution FromResolutionFactor(float factor) { | 
					
						
							|  |  |  |     if (factor == 0.f) { | 
					
						
							|  |  |  |         return Resolution::Auto; | 
					
						
							|  |  |  |     } else if (factor == 1.f) { | 
					
						
							|  |  |  |         return Resolution::Scale1x; | 
					
						
							|  |  |  |     } else if (factor == 2.f) { | 
					
						
							|  |  |  |         return Resolution::Scale2x; | 
					
						
							|  |  |  |     } else if (factor == 3.f) { | 
					
						
							|  |  |  |         return Resolution::Scale3x; | 
					
						
							|  |  |  |     } else if (factor == 4.f) { | 
					
						
							|  |  |  |         return Resolution::Scale4x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return Resolution::Auto; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | } // Anonymous namespace
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							|  |  |  | ConfigureGraphics::ConfigureGraphics(QWidget* parent) | 
					
						
							|  |  |  |     : QWidget(parent), ui(new Ui::ConfigureGraphics) { | 
					
						
							|  |  |  |     ui->setupUi(this); | 
					
						
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							|  |  |  |     SetConfiguration(); | 
					
						
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										 |  |  |     connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled); | 
					
						
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										 |  |  |     connect(ui->bg_button, &QPushButton::clicked, this, [this] { | 
					
						
							|  |  |  |         const QColor new_bg_color = QColorDialog::getColor(bg_color); | 
					
						
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										 |  |  |         if (!new_bg_color.isValid()) { | 
					
						
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										 |  |  |             return; | 
					
						
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										 |  |  |         } | 
					
						
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										 |  |  |         UpdateBackgroundColorButton(new_bg_color); | 
					
						
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										 |  |  |     }); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | ConfigureGraphics::~ConfigureGraphics() = default; | 
					
						
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										 |  |  | void ConfigureGraphics::SetConfiguration() { | 
					
						
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										 |  |  |     const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); | 
					
						
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										 |  |  |     ui->resolution_factor_combobox->setCurrentIndex( | 
					
						
							|  |  |  |         static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); | 
					
						
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										 |  |  |     ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); | 
					
						
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										 |  |  |     ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); | 
					
						
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										 |  |  |     ui->frame_limit->setValue(Settings::values.frame_limit); | 
					
						
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										 |  |  |     ui->use_compatibility_profile->setEnabled(runtime_lock); | 
					
						
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										 |  |  |     ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); | 
					
						
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										 |  |  |     ui->use_disk_shader_cache->setEnabled(runtime_lock); | 
					
						
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										 |  |  |     ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); | 
					
						
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										 |  |  |     ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); | 
					
						
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										 |  |  |     ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); | 
					
						
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										 |  |  |     ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); | 
					
						
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										 |  |  |     ui->force_30fps_mode->setEnabled(runtime_lock); | 
					
						
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										 |  |  |     ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); | 
					
						
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										 |  |  |     UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, | 
					
						
							|  |  |  |                                                  Settings::values.bg_blue)); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void ConfigureGraphics::ApplyConfiguration() { | 
					
						
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										 |  |  |     Settings::values.resolution_factor = | 
					
						
							|  |  |  |         ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); | 
					
						
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										 |  |  |     Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); | 
					
						
							|  |  |  |     Settings::values.frame_limit = ui->frame_limit->value(); | 
					
						
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										 |  |  |     Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked(); | 
					
						
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										 |  |  |     Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); | 
					
						
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										 |  |  |     Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); | 
					
						
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										 |  |  |     Settings::values.use_asynchronous_gpu_emulation = | 
					
						
							|  |  |  |         ui->use_asynchronous_gpu_emulation->isChecked(); | 
					
						
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										 |  |  |     Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); | 
					
						
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										 |  |  |     Settings::values.bg_red = static_cast<float>(bg_color.redF()); | 
					
						
							|  |  |  |     Settings::values.bg_green = static_cast<float>(bg_color.greenF()); | 
					
						
							|  |  |  |     Settings::values.bg_blue = static_cast<float>(bg_color.blueF()); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) { | 
					
						
							|  |  |  |     bg_color = color; | 
					
						
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							|  |  |  |     QPixmap pixmap(ui->bg_button->size()); | 
					
						
							|  |  |  |     pixmap.fill(bg_color); | 
					
						
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							|  |  |  |     const QIcon color_icon(pixmap); | 
					
						
							|  |  |  |     ui->bg_button->setIcon(color_icon); | 
					
						
							|  |  |  | } |