forked from eden-emu/eden
![]() The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: eden-emu/eden#238 |
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glasm | ||
glsl | ||
spirv | ||
bindings.h |