forked from eden-emu/eden
		
	renderer_vulkan: Remove Nvidia checkpoints
This commit is contained in:
		
							parent
							
								
									8809b9fe3c
								
							
						
					
					
						commit
						d351b10ad3
					
				
					 4 changed files with 0 additions and 34 deletions
				
			
		|  | @ -61,7 +61,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { | |||
|     X(vkCmdPipelineBarrier); | ||||
|     X(vkCmdPushConstants); | ||||
|     X(vkCmdSetBlendConstants); | ||||
|     X(vkCmdSetCheckpointNV); | ||||
|     X(vkCmdSetDepthBias); | ||||
|     X(vkCmdSetDepthBounds); | ||||
|     X(vkCmdSetScissor); | ||||
|  | @ -116,7 +115,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { | |||
|     X(vkGetFenceStatus); | ||||
|     X(vkGetImageMemoryRequirements); | ||||
|     X(vkGetQueryPoolResults); | ||||
|     X(vkGetQueueCheckpointDataNV); | ||||
|     X(vkMapMemory); | ||||
|     X(vkQueueSubmit); | ||||
|     X(vkResetFences); | ||||
|  | @ -409,17 +407,6 @@ DebugCallback Instance::TryCreateDebugCallback( | |||
|     return DebugCallback(messenger, handle, *dld); | ||||
| } | ||||
| 
 | ||||
| std::vector<VkCheckpointDataNV> Queue::GetCheckpointDataNV(const DeviceDispatch& dld) const { | ||||
|     if (!dld.vkGetQueueCheckpointDataNV) { | ||||
|         return {}; | ||||
|     } | ||||
|     u32 num; | ||||
|     dld.vkGetQueueCheckpointDataNV(queue, &num, nullptr); | ||||
|     std::vector<VkCheckpointDataNV> checkpoints(num); | ||||
|     dld.vkGetQueueCheckpointDataNV(queue, &num, checkpoints.data()); | ||||
|     return checkpoints; | ||||
| } | ||||
| 
 | ||||
| void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const { | ||||
|     Check(dld->vkBindBufferMemory(owner, handle, memory, offset)); | ||||
| } | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 ReinUsesLisp
						ReinUsesLisp