forked from eden-emu/eden
		
	glsl: Implement indexed attribute loads
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					 5 changed files with 64 additions and 29 deletions
				
			
		|  | @ -72,7 +72,8 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | |||
|                       std::string_view vertex); | ||||
| void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, | ||||
|                       std::string_view vertex); | ||||
| void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex); | ||||
| void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, std::string_view offset, | ||||
|                              std::string_view vertex); | ||||
| void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value, | ||||
|                              std::string_view vertex); | ||||
| void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch); | ||||
|  |  | |||
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