[VK] Rework SPIRV Shader Optimization (#238)

The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: eden-emu/eden#238
This commit is contained in:
Gamer64 2025-07-03 01:13:33 +00:00
parent c4a26be180
commit a002730d68
WARNING! Although there is a key with this ID in the database it does not verify this commit! This commit is SUSPICIOUS.
GPG key ID: BA8734FD0EE46976
30 changed files with 143 additions and 31 deletions

3
.gitmodules vendored
View file

@ -64,3 +64,6 @@
[submodule "externals/sirit/externals/SPIRV-Headers"]
path = externals/sirit/externals/SPIRV-Headers
url = https://github.com/KhronosGroup/SPIRV-Headers.git
[submodule "externals/SPIRV-Tools"]
path = externals/SPIRV-Tools
url = https://github.com/KhronosGroup/SPIRV-Tools.git