forked from eden-emu/eden
		
	LargeFrameLayout + Swapped
Make small screen stay at 1x, and large screen maintain its aspect ratio.
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					 1 changed files with 36 additions and 50 deletions
				
			
		|  | @ -201,47 +201,40 @@ static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { | ||||||
|     ASSERT(width > 0); |     ASSERT(width > 0); | ||||||
|     ASSERT(height > 0); |     ASSERT(height > 0); | ||||||
| 
 | 
 | ||||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; |     FramebufferLayout res{ width, height, true, true,{},{} }; | ||||||
| 
 | 
 | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; |     float window_aspect_ratio = static_cast<float>(width) / height; | ||||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / |     float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / | ||||||
|         (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); |         VideoCore::kScreenTopHeight; | ||||||
| 
 | 
 | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / | ||||||
|  |         top_screen_aspect_ratio)); | ||||||
|  |     int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + | ||||||
|  |         VideoCore::kScreenBottomWidth)); | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = 0; |         res.top_screen.left = 0; | ||||||
|         // Top screen occupies 4 / 5ths of the total width
 |         res.top_screen.right = width - VideoCore::kScreenBottomWidth; | ||||||
|         res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; |  | ||||||
|         res.top_screen.top = (height - viewport_height) / 2; |         res.top_screen.top = (height - viewport_height) / 2; | ||||||
|         res.top_screen.bottom = res.top_screen.top + viewport_height; |         res.top_screen.bottom = viewport_height + res.top_screen.top; | ||||||
| 
 |  | ||||||
|         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |  | ||||||
|             VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); |  | ||||||
| 
 | 
 | ||||||
|         res.bottom_screen.left = res.top_screen.right; |         res.bottom_screen.left = res.top_screen.right; | ||||||
|         res.bottom_screen.right = width; |         res.bottom_screen.right = width; | ||||||
|         res.bottom_screen.bottom = res.top_screen.bottom; |         res.bottom_screen.bottom = res.top_screen.bottom; | ||||||
|         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |         res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; | ||||||
|     } else { |     } else { | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
|         // Break the viewport into fifths and give top 4 of them
 |  | ||||||
|         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = (width - viewport_width) / 2; |         res.top_screen.left = (width - viewport_width) / 2; | ||||||
|         res.top_screen.right = res.top_screen.left + fifth_width * 4; |         res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; | ||||||
|         res.top_screen.top = 0; |         res.top_screen.top = 0; | ||||||
|         res.top_screen.bottom = height; |         res.top_screen.bottom = height; | ||||||
| 
 | 
 | ||||||
|         int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / |  | ||||||
|             VideoCore::kScreenBottomWidth) * (fifth_width)); |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = res.top_screen.right; |         res.bottom_screen.left = res.top_screen.right; | ||||||
|         res.bottom_screen.right = width - (width - viewport_width) / 2; |         res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; | ||||||
|         res.bottom_screen.bottom = res.top_screen.bottom; |         res.bottom_screen.bottom = height; | ||||||
|         res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; |         res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return res; |     return res; | ||||||
|  | @ -254,45 +247,38 @@ static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned heigh | ||||||
| 
 | 
 | ||||||
|     FramebufferLayout res {width, height, true, true, {}, {}}; |     FramebufferLayout res {width, height, true, true, {}, {}}; | ||||||
| 
 | 
 | ||||||
|     float window_aspect_ratio = static_cast<float>(height) / width; |     float window_aspect_ratio = static_cast<float>(width) / height; | ||||||
|     float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / |     float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / | ||||||
|         (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); |         VideoCore::kScreenBottomHeight; | ||||||
| 
 | 
 | ||||||
|     if (window_aspect_ratio > emulation_aspect_ratio) { |     int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / | ||||||
|  |         bottom_screen_aspect_ratio)); | ||||||
|  |     int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + | ||||||
|  |         VideoCore::kScreenTopWidth)); | ||||||
|  |     float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||||||
|  | 
 | ||||||
|  |     if (window_aspect_ratio < emulation_aspect_ratio) { | ||||||
|         // Window is narrower than the emulation content => apply borders to the top and bottom
 |         // Window is narrower than the emulation content => apply borders to the top and bottom
 | ||||||
|         int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = 0; |         res.bottom_screen.left = 0; | ||||||
|         // Top screen occupies 4 / 5ths of the total width
 |         res.bottom_screen.right = width - VideoCore::kScreenTopWidth; | ||||||
|         res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; |  | ||||||
|         res.bottom_screen.top = (height - viewport_height) / 2; |         res.bottom_screen.top = (height - viewport_height) / 2; | ||||||
|         res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; |         res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; | ||||||
| 
 |  | ||||||
|         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |  | ||||||
|             VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); |  | ||||||
| 
 | 
 | ||||||
|         res.top_screen.left = res.bottom_screen.right; |         res.top_screen.left = res.bottom_screen.right; | ||||||
|         res.top_screen.right = width; |         res.top_screen.right = width; | ||||||
|         res.top_screen.bottom = res.bottom_screen.bottom; |         res.top_screen.bottom = res.bottom_screen.bottom; | ||||||
|         res.top_screen.top = res.top_screen.bottom - top_height; |         res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; | ||||||
|     } else { |     } else { | ||||||
|         // Otherwise, apply borders to the left and right sides of the window.
 |         // Otherwise, apply borders to the left and right sides of the window.
 | ||||||
|         int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); |  | ||||||
|         // Break the viewport into fifths and give top 4 of them
 |  | ||||||
|         int fifth_width = static_cast<int>(std::round(viewport_width / 5)); |  | ||||||
| 
 |  | ||||||
|         res.bottom_screen.left = (width - viewport_width) / 2; |         res.bottom_screen.left = (width - viewport_width) / 2; | ||||||
|         res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; |         res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; | ||||||
|         res.bottom_screen.top = 0; |         res.bottom_screen.top = 0; | ||||||
|         res.bottom_screen.bottom = height; |         res.bottom_screen.bottom = height; | ||||||
| 
 | 
 | ||||||
|         int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / |  | ||||||
|             VideoCore::kScreenTopWidth) * (fifth_width)); |  | ||||||
| 
 |  | ||||||
|         res.top_screen.left = res.bottom_screen.right; |         res.top_screen.left = res.bottom_screen.right; | ||||||
|         res.top_screen.right = width - (width - viewport_width) / 2; |         res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; | ||||||
|         res.top_screen.bottom = res.bottom_screen.bottom; |         res.top_screen.bottom = height; | ||||||
|         res.top_screen.top = res.top_screen.bottom - top_height; |         res.top_screen.top = height - VideoCore::kScreenTopHeight; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return res; |     return res; | ||||||
|  |  | ||||||
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