forked from eden-emu/eden
		
	 1138ec0d49
			
		
	
	
		1138ec0d49
		
	
	
	
	
		
			
			This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
		
			
				
	
	
		
			130 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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| // Licensed under GPLv2 or any later version
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| // Refer to the license.txt file included.
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| 
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| #include "common/thread.h"
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| #ifdef __APPLE__
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| #include <mach/mach.h>
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| #elif defined(_WIN32)
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| #include <Windows.h>
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| #else
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| #if defined(BSD4_4) || defined(__OpenBSD__)
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| #include <pthread_np.h>
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| #else
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| #include <pthread.h>
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| #endif
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| #include <sched.h>
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| #endif
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| #ifndef _WIN32
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| #include <unistd.h>
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| #endif
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| 
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| namespace Common {
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| 
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| int CurrentThreadId() {
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| #ifdef _MSC_VER
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|     return GetCurrentThreadId();
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| #elif defined __APPLE__
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|     return mach_thread_self();
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| #else
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|     return 0;
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| #endif
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| }
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| 
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| #ifdef _WIN32
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| // Supporting functions
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| void SleepCurrentThread(int ms) {
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|     Sleep(ms);
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| }
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| #endif
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| 
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| #ifdef _MSC_VER
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| 
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| void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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|     SetThreadAffinityMask(thread, mask);
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| }
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| 
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| void SetCurrentThreadAffinity(u32 mask) {
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|     SetThreadAffinityMask(GetCurrentThread(), mask);
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| }
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| 
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| void SwitchCurrentThread() {
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|     SwitchToThread();
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| }
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| 
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| // Sets the debugger-visible name of the current thread.
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| // Uses undocumented (actually, it is now documented) trick.
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| // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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| 
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| // This is implemented much nicer in upcoming msvc++, see:
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| // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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| void SetCurrentThreadName(const char* szThreadName) {
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|     static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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| 
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| #pragma pack(push, 8)
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|     struct THREADNAME_INFO {
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|         DWORD dwType;     // must be 0x1000
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|         LPCSTR szName;    // pointer to name (in user addr space)
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|         DWORD dwThreadID; // thread ID (-1=caller thread)
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|         DWORD dwFlags;    // reserved for future use, must be zero
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|     } info;
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| #pragma pack(pop)
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| 
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|     info.dwType = 0x1000;
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|     info.szName = szThreadName;
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|     info.dwThreadID = -1; // dwThreadID;
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|     info.dwFlags = 0;
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| 
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|     __try {
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|         RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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|     } __except (EXCEPTION_CONTINUE_EXECUTION) {
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|     }
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| }
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| 
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| #else // !MSVC_VER, so must be POSIX threads
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| 
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| void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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| #ifdef __APPLE__
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|     thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
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| #elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
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|     cpu_set_t cpu_set;
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|     CPU_ZERO(&cpu_set);
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| 
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|     for (int i = 0; i != sizeof(mask) * 8; ++i)
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|         if ((mask >> i) & 1)
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|             CPU_SET(i, &cpu_set);
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| 
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|     pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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| #endif
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| }
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| 
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| void SetCurrentThreadAffinity(u32 mask) {
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|     SetThreadAffinity(pthread_self(), mask);
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| }
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| 
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| #ifndef _WIN32
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| void SleepCurrentThread(int ms) {
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|     usleep(1000 * ms);
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| }
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| 
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| void SwitchCurrentThread() {
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|     usleep(1000 * 1);
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| }
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| #endif
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| 
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| // MinGW with the POSIX threading model does not support pthread_setname_np
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| #if !defined(_WIN32) || defined(_MSC_VER)
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| void SetCurrentThreadName(const char* szThreadName) {
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| #ifdef __APPLE__
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|     pthread_setname_np(szThreadName);
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| #elif defined(__OpenBSD__)
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|     pthread_set_name_np(pthread_self(), szThreadName);
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| #else
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|     pthread_setname_np(pthread_self(), szThreadName);
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| #endif
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| }
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| #endif
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| 
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| #endif
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| 
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| } // namespace Common
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