forked from eden-emu/eden
		
	shader: Manually convert from array<u32> to bitset instead of using bit_cast
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					 1 changed files with 3 additions and 2 deletions
				
			
		|  | @ -3,7 +3,6 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <bit> | ||||
| #include <memory> | ||||
| #include <ranges> | ||||
| #include <vector> | ||||
|  | @ -144,7 +143,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo | |||
|         program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0; | ||||
|         if (program.is_geometry_passthrough) { | ||||
|             const auto& mask{env.GpPassthroughMask()}; | ||||
|             program.info.passthrough.mask |= ~std::bit_cast<std::bitset<256>>(mask); | ||||
|             for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) { | ||||
|                 program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0; | ||||
|             } | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|  |  | |||
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