forked from eden-emu/eden
[meta] Add option to FORCE X11 as Graphics Backend
* save the option on a external file because settings are loaded AFTER Qt window is created and then the graphics backend is already applied Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
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7 changed files with 118 additions and 0 deletions
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@ -625,6 +625,10 @@ struct Values {
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// Linux
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SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
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#ifdef __unix__
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SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::Linux};
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Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::Linux};
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#endif
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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@ -30,6 +30,10 @@ add_library(qt_common STATIC
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)
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if (UNIX)
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target_sources(qt_common PRIVATE gui_settings.cpp gui_settings.h)
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endif()
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create_target_directory_groups(qt_common)
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# TODO(crueter)
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25
src/qt_common/gui_settings.cpp
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25
src/qt_common/gui_settings.cpp
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@ -0,0 +1,25 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "gui_settings.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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namespace FS = Common::FS;
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namespace GraphicsBackend {
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QString GuiConfigPath() {
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return QString::fromStdString(FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "gui_config.ini"));
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}
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void SetForceX11(bool state) {
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(void)FS::CreateParentDir(GuiConfigPath().toStdString());
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QSettings(GuiConfigPath(), QSettings::IniFormat).setValue("gui_force_x11", state);
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}
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bool GetForceX11() {
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return QSettings(GuiConfigPath(), QSettings::IniFormat).value("gui_force_x11", false).toBool();
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}
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} // namespace GraphicsBackend
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14
src/qt_common/gui_settings.h
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14
src/qt_common/gui_settings.h
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@ -0,0 +1,14 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QSettings>
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#include <QString>
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namespace GraphicsBackend {
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void SetForceX11(bool state);
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bool GetForceX11();
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} // namespace GraphicsBackend
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@ -424,6 +424,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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// Linux
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INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
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#ifdef __unix__
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INSERT(Settings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
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INSERT(Settings, gui_hide_backend_warning, QString(), QString());
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#endif
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// Ui Debugging
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@ -21,6 +21,7 @@
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#ifdef __unix__
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#include <csignal>
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#include <sys/socket.h>
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#include "qt_common/gui_settings.h"
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#endif
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#ifdef __linux__
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#include "common/linux/gamemode.h"
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@ -545,6 +546,10 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
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// Gen keys if necessary
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OnCheckFirmwareDecryption();
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#ifdef __unix__
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OnCheckGraphicsBackend();
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#endif
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// Check for orphaned profiles and reset profile data if necessary
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QtCommon::Content::FixProfiles();
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@ -3433,6 +3438,9 @@ void GMainWindow::OnConfigure() {
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#ifdef __linux__
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const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
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#endif
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#ifdef __unix__
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const bool old_force_x11 = Settings::values.gui_force_x11.GetValue();
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#endif
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Settings::SetConfiguringGlobal(true);
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
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@ -3497,6 +3505,11 @@ void GMainWindow::OnConfigure() {
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SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
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}
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#endif
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#ifdef __unix__
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if (Settings::values.gui_force_x11.GetValue() != old_force_x11) {
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GraphicsBackend::SetForceX11(Settings::values.gui_force_x11.GetValue());
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}
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#endif
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if (!multiplayer_state->IsHostingPublicRoom()) {
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multiplayer_state->UpdateCredentials();
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@ -4463,6 +4476,54 @@ void GMainWindow::OnCheckFirmwareDecryption() {
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UpdateMenuState();
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}
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#ifdef __unix__
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void GMainWindow::OnCheckGraphicsBackend() {
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const QString platformName = QGuiApplication::platformName();
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const QByteArray qtPlatform = qgetenv("QT_QPA_PLATFORM");
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if (platformName == QStringLiteral("xcb") || qtPlatform == "xcb")
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return;
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const bool isWayland = platformName.startsWith(QStringLiteral("wayland"), Qt::CaseInsensitive) || qtPlatform.startsWith("wayland");
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if (!isWayland)
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return;
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const bool currently_hidden = Settings::values.gui_hide_backend_warning.GetValue();
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if (currently_hidden)
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return;
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QMessageBox msgbox(this);
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msgbox.setWindowTitle(tr("Wayland Detected!"));
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msgbox.setText(tr("You are running Eden under Wayland Graphics Backend.\n\n"
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"It's recommended to use X11 for the best compatibility.\n\n"
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"There's no plan to support Wayland at moment\nExpect crashes!"));
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msgbox.setIcon(QMessageBox::Warning);
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QPushButton* okButton = msgbox.addButton(tr("Use X11"), QMessageBox::AcceptRole);
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QPushButton* cancelButton = msgbox.addButton(tr("Continue with Wayland"), QMessageBox::RejectRole);
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msgbox.setDefaultButton(okButton);
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QCheckBox* cb = new QCheckBox(tr("Don't show again"), &msgbox);
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cb->setChecked(currently_hidden);
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msgbox.setCheckBox(cb);
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msgbox.exec();
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const bool hide = cb->isChecked();
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if (hide != currently_hidden) {
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Settings::values.gui_hide_backend_warning.SetValue(hide);
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}
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if (msgbox.clickedButton() == okButton) {
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Settings::values.gui_force_x11.SetValue(true);
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GraphicsBackend::SetForceX11(true);
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QMessageBox::information(this,
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tr("Restart Required"),
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tr("Restart Eden to apply the X11 backend."));
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}
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}
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#endif
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bool GMainWindow::CheckFirmwarePresence() {
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return FirmwareManager::CheckFirmwarePresence(*QtCommon::system.get());
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}
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@ -4952,6 +5013,9 @@ int main(int argc, char* argv[]) {
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qputenv("DISPLAY", ":0");
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}
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if (GraphicsBackend::GetForceX11())
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qputenv("QT_QPA_PLATFORM", "xcb");
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// Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop
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// suffix.
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QGuiApplication::setDesktopFileName(QStringLiteral("dev.eden_emu.eden"));
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@ -411,6 +411,9 @@ private slots:
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void OnCreateHomeMenuApplicationMenuShortcut();
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void OnCaptureScreenshot();
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void OnCheckFirmwareDecryption();
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#ifdef __unix__
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void OnCheckGraphicsBackend();
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#endif
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void OnLanguageChanged(const QString& locale);
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void OnMouseActivity();
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bool OnShutdownBegin();
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