forked from eden-emu/eden
[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location, profiles.dat would be read from the standard Eden path and thus return effectively garbage data. What this would result in is: - The Qt profile manager would be completely nonfunctional - "Open Save Data Location" would put you into the completely wrong place - Games would read from incorrect locations for their saves To solve this, I made it so that profiles.dat is re-read *after* QtConfig initializes. It's not the perfect solution, but it works. Additionally, this adds an orphaned profiles finder: - walks through the save folders in nand/user/save/000.../ - for each subdirectory, checks to see if profiles.dat contains a corresponding UUID - If not, the profile is "orphaned". It may contain legit save data, so let the user decide how to handle it (famous last words) - Empty profiles are just removed. If they really matter, they're instantly recreated anyways. The orphaned profiles check runs right *after* the decryption keys check, but before the game list ever gets populated Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: eden-emu/eden#2678 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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11 changed files with 156 additions and 17 deletions
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@ -63,6 +63,8 @@ While all modern Linux distributions are supported (Fedora >40, Ubuntu >24.04, D
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Intel and Nvidia GPU support is limited. AMD (RADV) drivers receive first-class testing and are known to provide the most stable Eden experience possible.
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Wayland is not recommended. Testing has shown significantly worse performance on most Wayland compositors compared to X11, alongside mysterious bugs and compatibility errors. For now, set `QT_QPA_PLATFORM=xcb` when running Eden, or pass `-platform xcb` to the launch arguments.
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## Windows
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Windows 10 and 11 are supported. Support for Windows 8.x is unknown, and Windows 7 support is unlikely to ever be added.
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@ -1,8 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <functional>
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#include "common/common_funcs.h"
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@ -4,7 +4,6 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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@ -129,10 +128,6 @@ std::string SaveDataFactory::GetFullPath(ProgramId program_id, VirtualDir dir,
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std::string out = GetSaveDataSpaceIdPath(space);
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LOG_INFO(Common_Filesystem, "Save ID: {:016X}", save_id);
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LOG_INFO(Common_Filesystem, "User ID[1]: {:016X}", user_id[1]);
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LOG_INFO(Common_Filesystem, "User ID[0]: {:016X}", user_id[0]);
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switch (type) {
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case SaveDataType::System:
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return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
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@ -4,13 +4,17 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <cstring>
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#include <filesystem>
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#include <iostream>
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#include <random>
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#include <fmt/ranges.h>
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/fs_types.h"
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#include "common/fs/path_util.h"
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#include <ranges>
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#include "common/settings.h"
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@ -90,6 +94,11 @@ bool ProfileManager::RemoveProfileAtIndex(std::size_t index) {
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return true;
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}
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void ProfileManager::RemoveAllProfiles()
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{
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profiles = {};
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}
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/// Helper function to register a user to the system
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Result ProfileManager::AddUser(const ProfileInfo& user) {
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if (!AddToProfiles(user)) {
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@ -259,8 +268,9 @@ void ProfileManager::CloseUser(UUID uuid) {
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/// Gets all valid user ids on the system
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UserIDArray ProfileManager::GetAllUsers() const {
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UserIDArray output{};
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std::ranges::transform(profiles, output.begin(),
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[](const ProfileInfo& p) { return p.user_uuid; });
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std::ranges::transform(profiles, output.begin(), [](const ProfileInfo& p) {
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return p.user_uuid;
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});
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return output;
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}
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@ -387,18 +397,19 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase&
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void ProfileManager::ParseUserSaveFile() {
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const auto save_path(FS::GetEdenPath(FS::EdenPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH /
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"profiles.dat");
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const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile);
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if (!save.IsOpen()) {
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LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
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"user 'eden' with random UUID.");
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"user 'Eden' with random UUID.");
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return;
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}
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ProfileDataRaw data;
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if (!save.ReadObject(data)) {
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LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user "
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"'eden' with random UUID.");
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"'Eden' with random UUID.");
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return;
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}
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@ -471,6 +482,79 @@ void ProfileManager::WriteUserSaveFile() {
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is_save_needed = false;
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}
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void ProfileManager::ResetUserSaveFile()
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{
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RemoveAllProfiles();
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ParseUserSaveFile();
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}
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std::vector<std::string> ProfileManager::FindOrphanedProfiles()
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{
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std::vector<std::string> good_uuids;
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for (const ProfileInfo& p : profiles) {
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std::string uuid_string = [p]() -> std::string {
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auto uuid = p.user_uuid;
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// "ignore" invalid uuids
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if (uuid.IsInvalid()) {
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return "0";
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}
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auto user_id = uuid.AsU128();
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return fmt::format("{:016X}{:016X}", user_id[1], user_id[0]);
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}();
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good_uuids.emplace_back(uuid_string);
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}
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// TODO: fetch save_id programmatically
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const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
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/ "user/save/0000000000000000";
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std::vector<std::string> orphaned_profiles;
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Common::FS::IterateDirEntries(
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path,
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[&good_uuids, &orphaned_profiles](const std::filesystem::directory_entry& entry) -> bool {
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const std::string uuid = entry.path().stem().string();
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// first off, we should always clear empty profiles
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// 99% of the time these are useless. If not, they are recreated anyways...
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namespace fs = std::filesystem;
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const auto is_empty = [&entry]() -> bool {
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try {
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for (const auto& file : fs::recursive_directory_iterator(entry.path())) {
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if (file.is_regular_file()) {
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return true;
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}
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}
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} catch (const fs::filesystem_error& e) {
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// if we get an error--no worries, just pretend it's not empty
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return false;
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}
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return false;
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}();
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if (!is_empty) {
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fs::remove_all(entry);
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return true;
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}
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// if profiles.dat contains the UUID--all good
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// if not--it's an orphaned profile and should be resolved by the user
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if (std::find(good_uuids.begin(), good_uuids.end(), uuid) == good_uuids.end()) {
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orphaned_profiles.emplace_back(uuid);
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}
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return true;
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},
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Common::FS::DirEntryFilter::Directory);
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return orphaned_profiles;
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}
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void ProfileManager::SetUserPosition(u64 position, Common::UUID uuid) {
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auto idxOpt = GetUserIndex(uuid);
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if (!idxOpt)
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@ -103,10 +103,15 @@ public:
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void WriteUserSaveFile();
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void ResetUserSaveFile();
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std::vector<std::string> FindOrphanedProfiles();
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private:
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void ParseUserSaveFile();
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std::optional<std::size_t> AddToProfiles(const ProfileInfo& profile);
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bool RemoveProfileAtIndex(std::size_t index);
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void RemoveAllProfiles();
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bool is_save_needed{};
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std::array<ProfileInfo, MAX_USERS> profiles{};
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@ -1,8 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "qt_common/qt_game_util.h"
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#include "qt_content_util.h"
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#include "common/fs/fs.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "frontend_common/content_manager.h"
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#include "frontend_common/firmware_manager.h"
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#include "qt_common/qt_common.h"
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@ -310,4 +312,40 @@ void VerifyInstalledContents() {
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}
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}
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void FixProfiles()
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{
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// Reset user save files after config is initialized and migration is done.
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// Doing it at init time causes profiles to read from the wrong place entirely if NAND dir is not default
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// TODO: better solution
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system->GetProfileManager().ResetUserSaveFile();
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std::vector<std::string> orphaned = system->GetProfileManager().FindOrphanedProfiles();
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// no orphaned dirs--all good :)
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if (orphaned.empty())
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return;
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// otherwise, let the user know
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QString qorphaned;
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// max. of 8 orphaned profiles is fair, I think
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// 33 = 32 (UUID) + 1 (\n)
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qorphaned.reserve(8 * 33);
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for (const std::string& s : orphaned) {
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qorphaned += "\n" + QString::fromStdString(s);
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}
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QtCommon::Frontend::Critical(
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tr("Orphaned Profiles Detected!"),
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tr("UNEXPECTED BAD THINGS MAY HAPPEN IF YOU DON'T READ THIS!\n"
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"Eden has detected the following save directories with no attached profile:\n"
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"%1\n\n"
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"Click \"OK\" to open your save folder and fix up your profiles.\n"
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"Hint: copy the contents of the largest or last-modified folder elsewhere, "
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"delete all orphaned profiles, and move your copied contents to the good profile.")
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.arg(qorphaned));
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QtCommon::Game::OpenSaveFolder();
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}
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} // namespace QtCommon::Content
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// Content //
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void VerifyGameContents(const std::string &game_path);
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void VerifyInstalledContents();
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// Profiles //
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void FixProfiles();
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}
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#endif // QT_CONTENT_UTIL_H
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OpenEdenFolder(Common::FS::EdenPath::NANDDir);
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}
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void OpenSaveFolder()
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{
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const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/save/0000000000000000";
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QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path.string())));
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}
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void OpenSDMCFolder()
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{
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OpenEdenFolder(Common::FS::EdenPath::SDMCDir);
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}
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// Metadata //
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void ResetMetadata()
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void ResetMetadata(bool show_message)
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{
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const QString title = tr("Reset Metadata Cache");
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if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir)
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/ "game_list/")) {
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QtCommon::Frontend::Warning(rootObject, title, tr("The metadata cache is already empty."));
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if (show_message) QtCommon::Frontend::Warning(rootObject, title, tr("The metadata cache is already empty."));
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} else if (Common::FS::RemoveDirRecursively(
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Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
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QtCommon::Frontend::Information(rootObject,
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if (show_message) QtCommon::Frontend::Information(rootObject,
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title,
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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} else {
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QtCommon::Frontend::Warning(
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if (show_message) QtCommon::Frontend::Warning(
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rootObject,
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title,
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tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
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CreateShortcut(game_path, QLaunchId, "Switch Home Menu", target, "-qlaunch", false);
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}
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} // namespace QtCommon::Game
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void OpenEdenFolder(const Common::FS::EdenPath &path);
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void OpenRootDataFolder();
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void OpenNANDFolder();
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void OpenSaveFolder();
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void OpenSDMCFolder();
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void OpenModFolder();
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void OpenLogFolder();
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void RemoveCacheStorage(u64 program_id);
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// Metadata //
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void ResetMetadata();
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void ResetMetadata(bool show_message = true);
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// Shortcuts //
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void CreateShortcut(const std::string& game_path,
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// Gen keys if necessary
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OnCheckFirmwareDecryption();
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// Check for orphaned profiles and reset profile data if necessary
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QtCommon::Content::FixProfiles();
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game_list->LoadCompatibilityList();
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// force reload on first load to ensure add-ons get updated
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game_list->PopulateAsync(UISettings::values.game_dirs);
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void GMainWindow::OnGameListRefresh()
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{
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// Resets metadata cache and reloads
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QtCommon::Game::ResetMetadata();
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QtCommon::Game::ResetMetadata(false);
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game_list->RefreshGameDirectory();
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SetFirmwareVersion();
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}
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@ -7,7 +7,6 @@
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <filesystem>
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#include <qdebug.h>
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#include "common/fs/path_util.h"
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