forked from eden-emu/eden
[desktop] fix random qt annoyances (#226)
Removes that silly QLayout message and improves consistency thereof for other QLayouts Still work to be done but this is all that's needed rn Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: eden-emu/eden#226 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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11 changed files with 33 additions and 24 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -98,8 +101,8 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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};
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for (std::size_t i = 0; i < player_tabs.size(); ++i) {
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player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
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player_tabs[i]->layout()->addWidget(player_controllers[i]);
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QHBoxLayout *tab_layout = new QHBoxLayout(player_tabs[i]);
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tab_layout->addWidget(player_controllers[i]);
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connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) {
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// Ensures that connecting a controller changes the number of players
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if (connected_controller_checkboxes[i]->isChecked() != checked) {
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@ -138,8 +141,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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[this](bool is_handheld) { UpdateDockedState(is_handheld); });
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advanced = new ConfigureInputAdvanced(hid_core, this);
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ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
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ui->tabAdvanced->layout()->addWidget(advanced);
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QHBoxLayout* advancedLayout = new QHBoxLayout(ui->tabAdvanced);
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advancedLayout->addWidget(advanced);
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connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog,
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[this, input_subsystem, &hid_core, is_powered_on] {
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