forked from eden-emu/eden
		
	Vk Async pipeline compilation
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					 13 changed files with 182 additions and 20 deletions
				
			
		|  | @ -382,6 +382,8 @@ bool VKDevice::Create() { | |||
| 
 | ||||
|     graphics_queue = logical.GetQueue(graphics_family); | ||||
|     present_queue = logical.GetQueue(present_family); | ||||
| 
 | ||||
|     use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -202,6 +202,10 @@ public: | |||
|         return reported_extensions; | ||||
|     } | ||||
| 
 | ||||
|     bool UseAsynchronousShaders() const { | ||||
|         return use_asynchronous_shaders; | ||||
|     } | ||||
| 
 | ||||
|     /// Checks if the physical device is suitable.
 | ||||
|     static bool IsSuitable(vk::PhysicalDevice physical, VkSurfaceKHR surface); | ||||
| 
 | ||||
|  | @ -251,6 +255,7 @@ private: | |||
|     bool ext_custom_border_color{};            ///< Support for VK_EXT_custom_border_color.
 | ||||
|     bool ext_extended_dynamic_state{};         ///< Support for VK_EXT_extended_dynamic_state.
 | ||||
|     bool nv_device_diagnostics_config{};       ///< Support for VK_NV_device_diagnostics_config.
 | ||||
|     bool use_asynchronous_shaders{}; | ||||
| 
 | ||||
|     // Telemetry parameters
 | ||||
|     std::string vendor_name;                      ///< Device's driver name.
 | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ void InnerFence::Queue() { | |||
|     } | ||||
|     ASSERT(!event); | ||||
| 
 | ||||
|     event = device.GetLogical().CreateEvent(); | ||||
|     event = device.GetLogical().CreateNewEvent(); | ||||
|     ticks = scheduler.Ticks(); | ||||
| 
 | ||||
|     scheduler.RequestOutsideRenderPassOperationContext(); | ||||
|  |  | |||
|  | @ -84,9 +84,8 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche | |||
|       update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()}, | ||||
|       descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules( | ||||
|                                                                         program)}, | ||||
|       renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline( | ||||
|                                                                              key.renderpass_params, | ||||
|                                                                              program)} {} | ||||
|       renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, | ||||
|       pipeline{CreatePipeline(key.renderpass_params, program)}, m_key{key} {} | ||||
| 
 | ||||
| VKGraphicsPipeline::~VKGraphicsPipeline() = default; | ||||
| 
 | ||||
|  |  | |||
|  | @ -54,6 +54,10 @@ public: | |||
|         return renderpass; | ||||
|     } | ||||
| 
 | ||||
|     const GraphicsPipelineCacheKey& GetCacheKey() { | ||||
|         return m_key; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     vk::DescriptorSetLayout CreateDescriptorSetLayout( | ||||
|         vk::Span<VkDescriptorSetLayoutBinding> bindings) const; | ||||
|  | @ -82,6 +86,8 @@ private: | |||
| 
 | ||||
|     VkRenderPass renderpass; | ||||
|     vk::Pipeline pipeline; | ||||
| 
 | ||||
|     const GraphicsPipelineCacheKey& m_key; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Vulkan
 | ||||
|  |  | |||
|  | @ -205,7 +205,8 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() { | |||
|     return last_shaders = shaders; | ||||
| } | ||||
| 
 | ||||
| VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) { | ||||
| VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline( | ||||
|     const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) { | ||||
|     MICROPROFILE_SCOPE(Vulkan_PipelineCache); | ||||
| 
 | ||||
|     if (last_graphics_pipeline && last_graphics_key == key) { | ||||
|  | @ -213,11 +214,27 @@ VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineC | |||
|     } | ||||
|     last_graphics_key = key; | ||||
| 
 | ||||
|     if (device.UseAsynchronousShaders()) { | ||||
|         auto work = async_shaders.GetCompletedWork(); | ||||
|         for (std::size_t i = 0; i < work.size(); ++i) { | ||||
|             auto& entry = graphics_cache.at(work[i].pipeline->GetCacheKey()); | ||||
|             entry = std::move(work[i].pipeline); | ||||
|         } | ||||
|         const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key); | ||||
|         if (is_cache_miss) { | ||||
|             LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash()); | ||||
|             const auto [program, bindings] = DecompileShaders(key.fixed_state); | ||||
|             async_shaders.QueueVulkanShader(this, bindings, program, key.renderpass_params, | ||||
|                                             key.padding, key.shaders, key.fixed_state); | ||||
|         } | ||||
|         return *(last_graphics_pipeline = graphics_cache.at(key).get()); | ||||
|     } | ||||
| 
 | ||||
|     const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key); | ||||
|     auto& entry = pair->second; | ||||
|     if (is_cache_miss) { | ||||
|         LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash()); | ||||
|         const auto [program, bindings] = DecompileShaders(key); | ||||
|         const auto [program, bindings] = DecompileShaders(key.fixed_state); | ||||
|         entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool, | ||||
|                                                      update_descriptor_queue, renderpass_cache, key, | ||||
|                                                      bindings, program); | ||||
|  | @ -312,8 +329,7 @@ void VKPipelineCache::OnShaderRemoval(Shader* shader) { | |||
| } | ||||
| 
 | ||||
| std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> | ||||
| VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) { | ||||
|     const auto& fixed_state = key.fixed_state; | ||||
| VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) { | ||||
|     auto& memory_manager = system.GPU().MemoryManager(); | ||||
|     const auto& gpu = system.GPU().Maxwell3D(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -22,6 +22,7 @@ | |||
| #include "video_core/renderer_vulkan/vk_renderpass_cache.h" | ||||
| #include "video_core/renderer_vulkan/vk_shader_decompiler.h" | ||||
| #include "video_core/renderer_vulkan/wrapper.h" | ||||
| #include "video_core/shader/async_shaders.h" | ||||
| #include "video_core/shader/memory_util.h" | ||||
| #include "video_core/shader/registry.h" | ||||
| #include "video_core/shader/shader_ir.h" | ||||
|  | @ -152,16 +153,37 @@ public: | |||
| 
 | ||||
|     std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders(); | ||||
| 
 | ||||
|     VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key); | ||||
|     VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key, | ||||
|                                             VideoCommon::Shader::AsyncShaders& async_shaders); | ||||
| 
 | ||||
|     VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key); | ||||
| 
 | ||||
|     const VKDevice& GetDevice() { | ||||
|         return device; | ||||
|     } | ||||
| 
 | ||||
|     VKScheduler& GetScheduler() { | ||||
|         return scheduler; | ||||
|     } | ||||
| 
 | ||||
|     VKDescriptorPool& GetDescriptorPool() { | ||||
|         return descriptor_pool; | ||||
|     } | ||||
| 
 | ||||
|     VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() { | ||||
|         return update_descriptor_queue; | ||||
|     } | ||||
| 
 | ||||
|     VKRenderPassCache& GetRenderpassCache() { | ||||
|         return renderpass_cache; | ||||
|     } | ||||
| 
 | ||||
| protected: | ||||
|     void OnShaderRemoval(Shader* shader) final; | ||||
| 
 | ||||
| private: | ||||
|     std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders( | ||||
|         const GraphicsPipelineCacheKey& key); | ||||
|         const FixedPipelineState& fixed_state); | ||||
| 
 | ||||
|     Core::System& system; | ||||
|     const VKDevice& device; | ||||
|  | @ -177,6 +199,7 @@ private: | |||
| 
 | ||||
|     GraphicsPipelineCacheKey last_graphics_key; | ||||
|     VKGraphicsPipeline* last_graphics_pipeline = nullptr; | ||||
|     std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates; | ||||
| 
 | ||||
|     std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>> | ||||
|         graphics_cache; | ||||
|  |  | |||
|  | @ -400,8 +400,25 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind | |||
|       buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool), | ||||
|       sampler_cache(device), | ||||
|       fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache), | ||||
|       query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} { | ||||
|       query_cache(system, *this, device, scheduler), | ||||
|       wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} { | ||||
|     scheduler.SetQueryCache(query_cache); | ||||
|     if (device.UseAsynchronousShaders()) { | ||||
|         // Max worker threads we should allow
 | ||||
|         constexpr auto MAX_THREADS = 2u; | ||||
|         // Amount of threads we should reserve for other parts of yuzu
 | ||||
|         constexpr auto RESERVED_THREADS = 6u; | ||||
|         // Get the amount of threads we can use(this can return zero)
 | ||||
|         const auto cpu_thread_count = | ||||
|             std::max(RESERVED_THREADS, std::thread::hardware_concurrency()); | ||||
|         // Deduce how many "extra" threads we have to use.
 | ||||
|         const auto max_threads_unused = cpu_thread_count - RESERVED_THREADS; | ||||
|         // Always allow at least 1 thread regardless of our settings
 | ||||
|         const auto max_worker_count = std::max(1u, max_threads_unused); | ||||
|         // Don't use more than MAX_THREADS
 | ||||
|         const auto worker_count = std::min(max_worker_count, MAX_THREADS); | ||||
|         async_shaders.AllocateWorkers(worker_count); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| RasterizerVulkan::~RasterizerVulkan() = default; | ||||
|  | @ -439,7 +456,13 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { | |||
|     key.renderpass_params = GetRenderPassParams(texceptions); | ||||
|     key.padding = 0; | ||||
| 
 | ||||
|     auto& pipeline = pipeline_cache.GetGraphicsPipeline(key); | ||||
|     auto& pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders); | ||||
|     if (&pipeline == nullptr || pipeline.GetHandle() == VK_NULL_HANDLE) { | ||||
|         // Async graphics pipeline was not ready.
 | ||||
|         system.GPU().TickWork(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     scheduler.BindGraphicsPipeline(pipeline.GetHandle()); | ||||
| 
 | ||||
|     const auto renderpass = pipeline.GetRenderPass(); | ||||
|  |  | |||
|  | @ -32,6 +32,7 @@ | |||
| #include "video_core/renderer_vulkan/vk_texture_cache.h" | ||||
| #include "video_core/renderer_vulkan/vk_update_descriptor.h" | ||||
| #include "video_core/renderer_vulkan/wrapper.h" | ||||
| #include "video_core/shader/async_shaders.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| class System; | ||||
|  | @ -136,6 +137,14 @@ public: | |||
|                            u32 pixel_stride) override; | ||||
|     void SetupDirtyFlags() override; | ||||
| 
 | ||||
|     VideoCommon::Shader::AsyncShaders& GetAsyncShaders() { | ||||
|         return async_shaders; | ||||
|     } | ||||
| 
 | ||||
|     const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const { | ||||
|         return async_shaders; | ||||
|     } | ||||
| 
 | ||||
|     /// Maximum supported size that a constbuffer can have in bytes.
 | ||||
|     static constexpr std::size_t MaxConstbufferSize = 0x10000; | ||||
|     static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0, | ||||
|  | @ -278,6 +287,7 @@ private: | |||
|     VKMemoryManager& memory_manager; | ||||
|     StateTracker& state_tracker; | ||||
|     VKScheduler& scheduler; | ||||
|     VideoCommon::Shader::AsyncShaders async_shaders; | ||||
| 
 | ||||
|     VKStagingBufferPool staging_pool; | ||||
|     VKDescriptorPool descriptor_pool; | ||||
|  |  | |||
|  | @ -644,7 +644,7 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons | |||
|     return ShaderModule(object, handle, *dld); | ||||
| } | ||||
| 
 | ||||
| Event Device::CreateEvent() const { | ||||
| Event Device::CreateNewEvent() const { | ||||
|     static constexpr VkEventCreateInfo ci{ | ||||
|         .sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO, | ||||
|         .pNext = nullptr, | ||||
|  |  | |||
|  | @ -721,7 +721,7 @@ public: | |||
| 
 | ||||
|     ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; | ||||
| 
 | ||||
|     Event CreateEvent() const; | ||||
|     Event CreateNewEvent() const; | ||||
| 
 | ||||
|     SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; | ||||
| 
 | ||||
|  |  | |||
|  | @ -113,15 +113,38 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, | |||
|                                      VAddr cpu_addr) { | ||||
|     WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM | ||||
|                                                     : AsyncShaders::Backend::OpenGL, | ||||
|                         device, | ||||
|                         &device, | ||||
|                         shader_type, | ||||
|                         uid, | ||||
|                         std::move(code), | ||||
|                         std::move(code_b), | ||||
|                         main_offset, | ||||
|                         compiler_settings, | ||||
|                         registry, | ||||
|                         ®istry, | ||||
|                         cpu_addr}; | ||||
| 
 | ||||
|     std::unique_lock lock(queue_mutex); | ||||
|     pending_queue.push_back(std::move(params)); | ||||
|     cv.notify_one(); | ||||
| } | ||||
| 
 | ||||
| void AsyncShaders::QueueVulkanShader( | ||||
|     Vulkan::VKPipelineCache* pp_cache, std::vector<VkDescriptorSetLayoutBinding> bindings, | ||||
|     Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params, u32 padding, | ||||
|     std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders, | ||||
|     Vulkan::FixedPipelineState fixed_state) { | ||||
| 
 | ||||
|     WorkerParams params{ | ||||
|         .backend = AsyncShaders::Backend::Vulkan, | ||||
|         .pp_cache = pp_cache, | ||||
|         .bindings = bindings, | ||||
|         .program = program, | ||||
|         .renderpass_params = renderpass_params, | ||||
|         .padding = padding, | ||||
|         .shaders = shaders, | ||||
|         .fixed_state = fixed_state, | ||||
|     }; | ||||
| 
 | ||||
|     std::unique_lock lock(queue_mutex); | ||||
|     pending_queue.push_back(std::move(params)); | ||||
|     cv.notify_one(); | ||||
|  | @ -140,6 +163,7 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context | |||
|         if (!HasWorkQueued()) { | ||||
|             continue; | ||||
|         } | ||||
| 
 | ||||
|         // Another thread beat us, just unlock and wait for the next load
 | ||||
|         if (pending_queue.empty()) { | ||||
|             continue; | ||||
|  | @ -152,10 +176,11 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context | |||
| 
 | ||||
|         if (work.backend == AsyncShaders::Backend::OpenGL || | ||||
|             work.backend == AsyncShaders::Backend::GLASM) { | ||||
|             const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, work.registry); | ||||
|             VideoCommon::Shader::Registry registry = *work.registry; | ||||
|             const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry); | ||||
|             const auto scope = context->Acquire(); | ||||
|             auto program = | ||||
|                 OpenGL::BuildShader(work.device, work.shader_type, work.uid, ir, work.registry); | ||||
|                 OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry); | ||||
|             Result result{}; | ||||
|             result.backend = work.backend; | ||||
|             result.cpu_address = work.cpu_address; | ||||
|  | @ -174,6 +199,32 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context | |||
|                 std::unique_lock complete_lock(completed_mutex); | ||||
|                 finished_work.push_back(std::move(result)); | ||||
|             } | ||||
| 
 | ||||
|         } else if (work.backend == AsyncShaders::Backend::Vulkan) { | ||||
|             Vulkan::GraphicsPipelineCacheKey params_key{ | ||||
|                 work.renderpass_params, | ||||
|                 work.padding, | ||||
|                 work.shaders, | ||||
|                 work.fixed_state, | ||||
|             }; | ||||
|             { | ||||
|                 std::unique_lock complete_lock(completed_mutex); | ||||
| 
 | ||||
|                 // Duplicate creation of pipelines leads to instability and crashing, caused by a
 | ||||
|                 // race condition but band-aid solution is locking the making of the pipeline
 | ||||
|                 // results in only one pipeline created at a time.
 | ||||
|                 Result result{ | ||||
|                     .backend = work.backend, | ||||
|                     .pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>( | ||||
|                         work.pp_cache->GetDevice(), work.pp_cache->GetScheduler(), | ||||
|                         work.pp_cache->GetDescriptorPool(), | ||||
|                         work.pp_cache->GetUpdateDescriptorQueue(), | ||||
|                         work.pp_cache->GetRenderpassCache(), params_key, work.bindings, | ||||
|                         work.program), | ||||
|                 }; | ||||
| 
 | ||||
|                 finished_work.push_back(std::move(result)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -14,6 +14,10 @@ | |||
| #include "video_core/renderer_opengl/gl_device.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_decompiler.h" | ||||
| #include "video_core/renderer_vulkan/vk_device.h" | ||||
| #include "video_core/renderer_vulkan/vk_pipeline_cache.h" | ||||
| #include "video_core/renderer_vulkan/vk_scheduler.h" | ||||
| #include "video_core/renderer_vulkan/vk_update_descriptor.h" | ||||
| 
 | ||||
| namespace Core::Frontend { | ||||
| class EmuWindow; | ||||
|  | @ -24,6 +28,10 @@ namespace Tegra { | |||
| class GPU; | ||||
| } | ||||
| 
 | ||||
| namespace Vulkan { | ||||
| class VKPipelineCache; | ||||
| } | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| class AsyncShaders { | ||||
|  | @ -31,6 +39,7 @@ public: | |||
|     enum class Backend { | ||||
|         OpenGL, | ||||
|         GLASM, | ||||
|         Vulkan, | ||||
|     }; | ||||
| 
 | ||||
|     struct ResultPrograms { | ||||
|  | @ -46,6 +55,7 @@ public: | |||
|         std::vector<u64> code; | ||||
|         std::vector<u64> code_b; | ||||
|         Tegra::Engines::ShaderType shader_type; | ||||
|         std::unique_ptr<Vulkan::VKGraphicsPipeline> pipeline; | ||||
|     }; | ||||
| 
 | ||||
|     explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window); | ||||
|  | @ -76,6 +86,13 @@ public: | |||
|                            VideoCommon::Shader::CompilerSettings compiler_settings, | ||||
|                            const VideoCommon::Shader::Registry& registry, VAddr cpu_addr); | ||||
| 
 | ||||
|     void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, | ||||
|                            std::vector<VkDescriptorSetLayoutBinding> bindings, | ||||
|                            Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params, | ||||
|                            u32 padding, | ||||
|                            std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders, | ||||
|                            Vulkan::FixedPipelineState fixed_state); | ||||
| 
 | ||||
| private: | ||||
|     void ShaderCompilerThread(Core::Frontend::GraphicsContext* context); | ||||
| 
 | ||||
|  | @ -84,15 +101,25 @@ private: | |||
| 
 | ||||
|     struct WorkerParams { | ||||
|         AsyncShaders::Backend backend; | ||||
|         OpenGL::Device device; | ||||
|         // For OGL
 | ||||
|         const OpenGL::Device* device; | ||||
|         Tegra::Engines::ShaderType shader_type; | ||||
|         u64 uid; | ||||
|         std::vector<u64> code; | ||||
|         std::vector<u64> code_b; | ||||
|         u32 main_offset; | ||||
|         VideoCommon::Shader::CompilerSettings compiler_settings; | ||||
|         VideoCommon::Shader::Registry registry; | ||||
|         const VideoCommon::Shader::Registry* registry; | ||||
|         VAddr cpu_address; | ||||
| 
 | ||||
|         // For Vulkan
 | ||||
|         Vulkan::VKPipelineCache* pp_cache; | ||||
|         std::vector<VkDescriptorSetLayoutBinding> bindings; | ||||
|         Vulkan::SPIRVProgram program; | ||||
|         Vulkan::RenderPassParams renderpass_params; | ||||
|         u32 padding; | ||||
|         std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders; | ||||
|         Vulkan::FixedPipelineState fixed_state; | ||||
|     }; | ||||
| 
 | ||||
|     std::condition_variable cv; | ||||
|  |  | |||
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