forked from eden-emu/eden
		
	shader: Add TryInstRecursive utility to values
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		|  | @ -57,6 +57,7 @@ public: | ||||||
| 
 | 
 | ||||||
|     [[nodiscard]] IR::Inst* Inst() const; |     [[nodiscard]] IR::Inst* Inst() const; | ||||||
|     [[nodiscard]] IR::Inst* InstRecursive() const; |     [[nodiscard]] IR::Inst* InstRecursive() const; | ||||||
|  |     [[nodiscard]] IR::Inst* TryInstRecursive() const; | ||||||
|     [[nodiscard]] IR::Value Resolve() const; |     [[nodiscard]] IR::Value Resolve() const; | ||||||
|     [[nodiscard]] IR::Reg Reg() const; |     [[nodiscard]] IR::Reg Reg() const; | ||||||
|     [[nodiscard]] IR::Pred Pred() const; |     [[nodiscard]] IR::Pred Pred() const; | ||||||
|  | @ -308,6 +309,13 @@ inline IR::Inst* Value::InstRecursive() const { | ||||||
|     return inst; |     return inst; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | inline IR::Inst* Value::TryInstRecursive() const { | ||||||
|  |     if (IsIdentity()) { | ||||||
|  |         return inst->Arg(0).TryInstRecursive(); | ||||||
|  |     } | ||||||
|  |     return type == Type::Opaque ? inst : nullptr; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| inline IR::Value Value::Resolve() const { | inline IR::Value Value::Resolve() const { | ||||||
|     if (IsIdentity()) { |     if (IsIdentity()) { | ||||||
|         return inst->Arg(0).Resolve(); |         return inst->Arg(0).Resolve(); | ||||||
|  |  | ||||||
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