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										 |  |  | // Copyright 2017 Citra Emulator Project
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							|  |  |  | // Licensed under GPLv2 or any later version
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | #pragma once
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										 |  |  | #include <memory>
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										 |  |  | #include <string>
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										 |  |  | #include <unordered_map>
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										 |  |  | #include <vector>
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							|  |  |  | namespace Common { | 
					
						
							|  |  |  | class ParamPackage; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | namespace Settings::NativeAnalog { | 
					
						
							|  |  |  | enum Values : int; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | namespace Settings::NativeButton { | 
					
						
							|  |  |  | enum Values : int; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | namespace InputCommon { | 
					
						
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										 |  |  | namespace Polling { | 
					
						
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										 |  |  | enum class DeviceType { Button, AnalogPreferred }; | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * A class that can be used to get inputs from an input device like controllers without having to | 
					
						
							|  |  |  |  * poll the device's status yourself | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | class DevicePoller { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     virtual ~DevicePoller() = default; | 
					
						
							|  |  |  |     /// Setup and start polling for inputs, should be called before GetNextInput
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										 |  |  |     /// If a device_id is provided, events should be filtered to only include events from this
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							|  |  |  |     /// device id
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										 |  |  |     virtual void Start(const std::string& device_id = "") = 0; | 
					
						
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										 |  |  |     /// Stop polling
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							|  |  |  |     virtual void Stop() = 0; | 
					
						
							|  |  |  |     /**
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							|  |  |  |      * Every call to this function returns the next input recorded since calling Start | 
					
						
							|  |  |  |      * @return A ParamPackage of the recorded input, which can be used to create an InputDevice. | 
					
						
							|  |  |  |      *         If there has been no input, the package is empty | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     virtual Common::ParamPackage GetNextInput() = 0; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | } // namespace Polling
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							|  |  |  | class GCAnalogFactory; | 
					
						
							|  |  |  | class GCButtonFactory; | 
					
						
							|  |  |  | class Keyboard; | 
					
						
							|  |  |  | class MotionEmu; | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default | 
					
						
							|  |  |  |  * mapping for the device. This is currently only implemented for the SDL backend devices. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>; | 
					
						
							|  |  |  | using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>; | 
					
						
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							|  |  |  | class InputSubsystem { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     explicit InputSubsystem(); | 
					
						
							|  |  |  |     ~InputSubsystem(); | 
					
						
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							|  |  |  |     InputSubsystem(const InputSubsystem&) = delete; | 
					
						
							|  |  |  |     InputSubsystem& operator=(const InputSubsystem&) = delete; | 
					
						
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							|  |  |  |     InputSubsystem(InputSubsystem&&) = delete; | 
					
						
							|  |  |  |     InputSubsystem& operator=(InputSubsystem&&) = delete; | 
					
						
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							|  |  |  |     /// Initializes and registers all built-in input device factories.
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							|  |  |  |     void Initialize(); | 
					
						
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							|  |  |  |     /// Unregisters all built-in input device factories and shuts them down.
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							|  |  |  |     void Shutdown(); | 
					
						
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							|  |  |  |     /// Retrieves the underlying keyboard device.
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							|  |  |  |     [[nodiscard]] Keyboard* GetKeyboard(); | 
					
						
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							|  |  |  |     /// Retrieves the underlying keyboard device.
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							|  |  |  |     [[nodiscard]] const Keyboard* GetKeyboard() const; | 
					
						
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							|  |  |  |     /// Retrieves the underlying motion emulation factory.
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							|  |  |  |     [[nodiscard]] MotionEmu* GetMotionEmu(); | 
					
						
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							|  |  |  |     /// Retrieves the underlying motion emulation factory.
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							|  |  |  |     [[nodiscard]] const MotionEmu* GetMotionEmu() const; | 
					
						
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							|  |  |  |     /**
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							|  |  |  |      * Returns all available input devices that this Factory can create a new device with. | 
					
						
							|  |  |  |      * Each returned ParamPackage should have a `display` field used for display, a class field for | 
					
						
							|  |  |  |      * backends to determine if this backend is meant to service the request and any other | 
					
						
							|  |  |  |      * information needed to identify this in the backend later. | 
					
						
							|  |  |  |      */ | 
					
						
							|  |  |  |     [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const; | 
					
						
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							|  |  |  |     /// Retrieves the analog mappings for the given device.
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							|  |  |  |     [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const; | 
					
						
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							|  |  |  |     /// Retrieves the button mappings for the given device.
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							|  |  |  |     [[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const; | 
					
						
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							|  |  |  |     /// Retrieves the underlying GameCube analog handler.
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							|  |  |  |     [[nodiscard]] GCAnalogFactory* GetGCAnalogs(); | 
					
						
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							|  |  |  |     /// Retrieves the underlying GameCube analog handler.
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							|  |  |  |     [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const; | 
					
						
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							|  |  |  |     /// Retrieves the underlying GameCube button handler.
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							|  |  |  |     [[nodiscard]] GCButtonFactory* GetGCButtons(); | 
					
						
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							|  |  |  |     /// Retrieves the underlying GameCube button handler.
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							|  |  |  |     [[nodiscard]] const GCButtonFactory* GetGCButtons() const; | 
					
						
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							|  |  |  |     /// Get all DevicePoller from all backends for a specific device type
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							|  |  |  |     [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers( | 
					
						
							|  |  |  |         Polling::DeviceType type) const; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |     struct Impl; | 
					
						
							|  |  |  |     std::unique_ptr<Impl> impl; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | /// Generates a serialized param package for creating a keyboard button device
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							|  |  |  | std::string GenerateKeyboardParam(int key_code); | 
					
						
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							|  |  |  | /// Generates a serialized param package for creating an analog device taking input from keyboard
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							|  |  |  | std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, | 
					
						
							|  |  |  |                                         int key_modifier, float modifier_scale); | 
					
						
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										 |  |  | } // namespace InputCommon
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