Fernando Sahmkow
ef3a0ae64a
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
Fernando Sahmkow
ea522da8b5
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
7986c97ed2
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
802fabe3ab
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
fda21f5a93
GPU: Delay Fences.
2020-04-22 11:36:08 -04:00
Fernando Sahmkow
c689dc6804
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
James Rowe
b37d69e5e1
Frontend/GPU: Refactor context management
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Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
ReinUsesLisp
25cfbc7786
video_core: Implement RGBA16_SNORM
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Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
Mat M
cb35b369bb
Merge pull request #3461 from ReinUsesLisp/r32i-rt
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video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
Fernando Sahmkow
04c3213a01
GPU: Implement GPU Clock correctly.
2020-02-10 10:44:54 -04:00
Markus Wick
4bdaebe33e
video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
bunnei
fe02b9f968
common_func: Use std::array for INSERT_PADDING_* macros.
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- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
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This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
FearlessTobi
99b280bbf7
video_core: Implement RGBX16F PixelFormat
2019-09-22 02:16:44 +02:00
bunnei
0d49a1d9cd
Merge pull request #2793 from ReinUsesLisp/bgr565
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renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
Rodrigo Locatti
598157a8c9
video_core: Silent miscellaneous warnings ( #2820 )
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Fernando Sahmkow
8098f3ba58
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
ReinUsesLisp
73e1bc3348
renderer_opengl: Implement RGB565 framebuffer format
2019-08-21 02:28:31 -03:00
ReinUsesLisp
0a9f3a7a43
renderer_opengl: Use VideoCore pixel format
2019-08-21 02:16:40 -03:00
ReinUsesLisp
d762e37a18
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
Fernando Sahmkow
e82d641357
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
6b8b59ee75
Merge pull request #2592 from FernandoS27/sync1
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
bunnei
6904a38621
Merge pull request #2743 from FernandoS27/surpress-assert
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Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
Fernando Sahmkow
d6e1af6f23
GPU: Add missing puller methods.
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This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
ReinUsesLisp
37a3fdc6c6
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
b8b874005f
NVServices: Styling, define constructors as explicit and corrections
2019-07-05 15:49:32 -04:00
Fernando Sahmkow
9db53b51b6
NVServices: Make NVEvents Automatic according to documentation.
2019-07-05 15:49:29 -04:00
Fernando Sahmkow
604dc3f59b
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
2019-07-05 15:49:26 -04:00
Fernando Sahmkow
772d205e8f
nv_host_ctrl: Make Sync GPU variant always return synced result.
2019-07-05 15:49:20 -04:00
Fernando Sahmkow
ff34715d92
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
2019-07-05 15:49:18 -04:00
Fernando Sahmkow
095e6b1cd9
Gpu: Mark areas as protected.
2019-07-05 15:49:16 -04:00
Fernando Sahmkow
8c8e96b87c
nv_services: Stub CtrlEventSignal
2019-07-05 15:49:15 -04:00
Fernando Sahmkow
1fb8727a9a
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
2019-07-05 15:49:14 -04:00
Fernando Sahmkow
779c115dbb
video_core: Implement GPU side Syncpoints
2019-07-05 15:49:11 -04:00
Lioncash
e0962940a2
video_core/gpu: Create threads separately from initialization
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Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
2019-04-11 22:11:40 -04:00
Lioncash
c34cb4ebcc
video_core/gpu: Amend typo in GPU member variable name
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smaphore -> semaphore
2019-03-27 12:12:57 -04:00
bunnei
fa405371ee
gpu: Rewrite virtual memory manager using PageTable.
2019-03-20 22:36:02 -04:00
bunnei
7fccfc3ee7
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
Lioncash
bd263e75cc
video_core/gpu: Make GPU's destructor virtual
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Because of the recent separation of GPU functionality into sync/async
variants, we need to mark the destructor virtual to provide proper
destruction behavior, given we use the base class within the System
class.
Prior to this, it was undefined behavior whether or not the destructor
in the derived classes would ever execute.
2019-03-07 15:59:45 -05:00
bunnei
83079031b3
gpu: Refactor a/synchronous implementations into their own classes.
2019-03-06 21:48:57 -05:00
bunnei
9d1ee628b2
gpu: Move command processing to another thread.
2019-03-06 21:48:57 -05:00
bunnei
edf09ff450
gpu: Refactor command and swap buffers interface for asynch.
2019-03-06 21:09:09 -05:00
bunnei
1e27162275
gpu: Refactor to take RendererBase instead of RasterizerInterface.
2019-03-06 21:09:09 -05:00
Lioncash
e59ae7210a
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
Lioncash
12774b7c44
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
bunnei
cd40782922
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
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Implement BGRA8 framebuffer format
2019-02-12 21:44:20 -05:00