Commit graph

5 commits

Author SHA1 Message Date
MerryMage
26aa4ae7a8 audio_renderer: samples_remaining counts frames, not samples 2018-08-13 11:26:50 +01:00
MerryMage
0525998743 audio_core: Interpolate 2018-08-13 11:26:50 +01:00
David Marcec
7d49bcdb1b Pushed the requested sample rate instead of our fixed sample rate 2018-08-12 14:58:36 +10:00
David Marcec
f3ef58207e Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12 14:46:12 +10:00
bunnei
5904aa20ce audio_core: Implement audren_u audio playback. 2018-08-04 21:54:30 -04:00