ReinUsesLisp
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2321666580
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shader: Avoid usage of C++20 ranges to build in clang
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2021-07-22 21:51:40 -04:00 |
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ameerj
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d54c4880d1
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dual_vertex_pass: Clang format
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2021-07-22 21:51:40 -04:00 |
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FernandoS27
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be4d1c9b95
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shader: Fix VertexA Shaders.
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2021-07-22 21:51:34 -04:00 |
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ReinUsesLisp
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03f6d424ce
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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
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2021-07-22 21:51:31 -04:00 |
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FernandoS27
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6aff9b4476
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shader: Address feedback
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2021-07-22 21:51:29 -04:00 |
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FernandoS27
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a2fac91c47
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shader: Implement VertexA stage
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2021-07-22 21:51:29 -04:00 |
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