forked from eden-emu/eden
		
	Network: Handle join request in Room
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					 2 changed files with 205 additions and 1 deletions
				
			
		|  | @ -3,8 +3,11 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <atomic> | ||||
| #include <random> | ||||
| #include <thread> | ||||
| #include <vector> | ||||
| #include "enet/enet.h" | ||||
| #include "network/packet.h" | ||||
| #include "network/room.h" | ||||
| 
 | ||||
| namespace Network { | ||||
|  | @ -14,17 +17,87 @@ static constexpr u32 MaxConcurrentConnections = 10; | |||
| 
 | ||||
| class Room::RoomImpl { | ||||
| public: | ||||
|     // This MAC address is used to generate a 'Nintendo' like Mac address.
 | ||||
|     const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}; | ||||
|     std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
 | ||||
| 
 | ||||
|     ENetHost* server = nullptr; ///< Network interface.
 | ||||
| 
 | ||||
|     std::atomic<State> state{State::Closed}; ///< Current state of the room.
 | ||||
|     RoomInformation room_information;        ///< Information about this room.
 | ||||
| 
 | ||||
|     struct Member { | ||||
|         std::string nickname;   ///< The nickname of the member.
 | ||||
|         std::string game_name;  ///< The current game of the member
 | ||||
|         MacAddress mac_address; ///< The assigned mac address of the member.
 | ||||
|         ENetPeer* peer;         ///< The remote peer.
 | ||||
|     }; | ||||
|     using MemberList = std::vector<Member>; | ||||
|     MemberList members; ///< Information about the members of this room.
 | ||||
| 
 | ||||
|     RoomImpl() : random_gen(std::random_device()()) {} | ||||
| 
 | ||||
|     /// Thread that receives and dispatches network packets
 | ||||
|     std::unique_ptr<std::thread> room_thread; | ||||
| 
 | ||||
|     /// Thread function that will receive and dispatch messages until the room is destroyed.
 | ||||
|     void ServerLoop(); | ||||
|     void StartLoop(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Parses and answers a room join request from a client. | ||||
|      * Validates the uniqueness of the username and assigns the MAC address | ||||
|      * that the client will use for the remainder of the connection. | ||||
|      */ | ||||
|     void HandleJoinRequest(const ENetEvent* event); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns whether the nickname is valid, ie. isn't already taken by someone else in the room. | ||||
|      */ | ||||
|     bool IsValidNickname(const std::string& nickname) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns whether the MAC address is valid, ie. isn't already taken by someone else in the | ||||
|      * room. | ||||
|      */ | ||||
|     bool IsValidMacAddress(const MacAddress& address) const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid. | ||||
|      */ | ||||
|     void SendNameCollision(ENetPeer* client); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid. | ||||
|      */ | ||||
|     void SendMacCollision(ENetPeer* client); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Notifies the member that its connection attempt was successful, | ||||
|      * and it is now part of the room. | ||||
|      */ | ||||
|     void SendJoinSuccess(ENetPeer* client, MacAddress mac_address); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sends the information about the room, along with the list of members | ||||
|      * to every connected client in the room. | ||||
|      * The packet has the structure: | ||||
|      * <MessageID>ID_ROOM_INFORMATION | ||||
|      * <String> room_name | ||||
|      * <uint32_t> member_slots: The max number of clients allowed in this room | ||||
|      * <uint32_t> num_members: the number of currently joined clients | ||||
|      * This is followed by the following three values for each member: | ||||
|      * <String> nickname of that member | ||||
|      * <MacAddress> mac_address of that member | ||||
|      * <String> game_name of that member | ||||
|      */ | ||||
|     void BroadcastRoomInformation(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Generates a free MAC address to assign to a new client. | ||||
|      * The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32 | ||||
|      */ | ||||
|     MacAddress GenerateMacAddress(); | ||||
| }; | ||||
| 
 | ||||
| // RoomImpl
 | ||||
|  | @ -34,7 +107,12 @@ void Room::RoomImpl::ServerLoop() { | |||
|         if (enet_host_service(server, &event, 1000) > 0) { | ||||
|             switch (event.type) { | ||||
|             case ENET_EVENT_TYPE_RECEIVE: | ||||
|                 // TODO(B3N30): Select the type of message and handle it
 | ||||
|                 switch (event.packet->data[0]) { | ||||
|                 case IdJoinRequest: | ||||
|                     HandleJoinRequest(&event); | ||||
|                     break; | ||||
|                     // TODO(B3N30): Handle the other message types
 | ||||
|                 } | ||||
|                 enet_packet_destroy(event.packet); | ||||
|                 break; | ||||
|             case ENET_EVENT_TYPE_DISCONNECT: | ||||
|  | @ -49,6 +127,126 @@ void Room::RoomImpl::StartLoop() { | |||
|     room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this); | ||||
| } | ||||
| 
 | ||||
| void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { | ||||
|     Packet packet; | ||||
|     packet.Append(event->packet->data, event->packet->dataLength); | ||||
|     packet.IgnoreBytes(sizeof(MessageID)); | ||||
|     std::string nickname; | ||||
|     packet >> nickname; | ||||
| 
 | ||||
|     MacAddress preferred_mac; | ||||
|     packet >> preferred_mac; | ||||
| 
 | ||||
|     if (!IsValidNickname(nickname)) { | ||||
|         SendNameCollision(event->peer); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (preferred_mac != NoPreferredMac) { | ||||
|         // Verify if the preferred mac is available
 | ||||
|         if (!IsValidMacAddress(preferred_mac)) { | ||||
|             SendMacCollision(event->peer); | ||||
|             return; | ||||
|         } | ||||
|     } else { | ||||
|         // Assign a MAC address of this client automatically
 | ||||
|         preferred_mac = GenerateMacAddress(); | ||||
|     } | ||||
| 
 | ||||
|     // At this point the client is ready to be added to the room.
 | ||||
|     Member member{}; | ||||
|     member.mac_address = preferred_mac; | ||||
|     member.nickname = nickname; | ||||
|     member.peer = event->peer; | ||||
| 
 | ||||
|     members.push_back(member); | ||||
| 
 | ||||
|     // Notify everyone that the room information has changed.
 | ||||
|     BroadcastRoomInformation(); | ||||
|     SendJoinSuccess(event->peer, preferred_mac); | ||||
| } | ||||
| 
 | ||||
| bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const { | ||||
|     // A nickname is valid if it is not already taken by anybody else in the room.
 | ||||
|     // TODO(B3N30): Check for empty names, spaces, etc.
 | ||||
|     for (const Member& member : members) { | ||||
|         if (member.nickname == nickname) { | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const { | ||||
|     // A MAC address is valid if it is not already taken by anybody else in the room.
 | ||||
|     for (const Member& member : members) { | ||||
|         if (member.mac_address == address) { | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void Room::RoomImpl::SendNameCollision(ENetPeer* client) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<MessageID>(IdNameCollision); | ||||
| 
 | ||||
|     ENetPacket* enet_packet = | ||||
|         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||
|     enet_peer_send(client, 0, enet_packet); | ||||
|     enet_host_flush(server); | ||||
| } | ||||
| 
 | ||||
| void Room::RoomImpl::SendMacCollision(ENetPeer* client) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<MessageID>(IdMacCollision); | ||||
| 
 | ||||
|     ENetPacket* enet_packet = | ||||
|         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||
|     enet_peer_send(client, 0, enet_packet); | ||||
|     enet_host_flush(server); | ||||
| } | ||||
| 
 | ||||
| void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<MessageID>(IdJoinSuccess); | ||||
|     packet << mac_address; | ||||
|     ENetPacket* enet_packet = | ||||
|         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||
|     enet_peer_send(client, 0, enet_packet); | ||||
|     enet_host_flush(server); | ||||
| } | ||||
| 
 | ||||
| void Room::RoomImpl::BroadcastRoomInformation() { | ||||
|     Packet packet; | ||||
|     packet << static_cast<MessageID>(IdRoomInformation); | ||||
|     packet << room_information.name; | ||||
|     packet << room_information.member_slots; | ||||
| 
 | ||||
|     packet << static_cast<uint32_t>(members.size()); | ||||
|     for (const auto& member : members) { | ||||
|         packet << member.nickname; | ||||
|         packet << member.mac_address; | ||||
|         packet << member.game_name; | ||||
|     } | ||||
| 
 | ||||
|     ENetPacket* enet_packet = | ||||
|         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||
|     enet_host_broadcast(server, 0, enet_packet); | ||||
|     enet_host_flush(server); | ||||
| } | ||||
| 
 | ||||
| MacAddress Room::RoomImpl::GenerateMacAddress() { | ||||
|     MacAddress result_mac = NintendoOUI; | ||||
|     std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
 | ||||
|     do { | ||||
|         for (int i = 3; i < result_mac.size(); ++i) { | ||||
|             result_mac[i] = dis(random_gen); | ||||
|         } | ||||
|     } while (!IsValidMacAddress(result_mac)); | ||||
|     return result_mac; | ||||
| } | ||||
| 
 | ||||
| // Room
 | ||||
| Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/common_types.h" | ||||
|  | @ -18,6 +19,11 @@ struct RoomInformation { | |||
|     u32 member_slots; ///< Maximum number of members in this room
 | ||||
| }; | ||||
| 
 | ||||
| using MacAddress = std::array<uint8_t, 6>; | ||||
| /// A special MAC address that tells the room we're joining to assign us a MAC address
 | ||||
| /// automatically.
 | ||||
| const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; | ||||
| 
 | ||||
| // The different types of messages that can be sent. The first byte of each packet defines the type
 | ||||
| typedef uint8_t MessageID; | ||||
| enum RoomMessageTypes { | ||||
|  |  | |||
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