forked from eden-emu/eden
[docs] refactor: full rewrite, generalization + dedup (#488)
"docs but awesome" Combines most of the stuff that was repeated thrice over verbatim into a single common Build Instructions page, with additional caveats marked elsewhere. Prettifies some stuff too because why not. cc: @Lizzie @DraVee @MaranBr @SDK-Chan Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: eden-emu/eden#488 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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docs/Build.md
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docs/Build.md
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# Building Eden
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> [!WARNING]
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> This guide is intended for developers ONLY. If you are not a developer or packager, you are unlikely to receive support.
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This is a full-fledged guide to build Eden on all supported platforms.
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## Dependencies
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First, you must [install some dependencies](Deps.md).
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## Clone
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Next, you will want to clone Eden via the terminal:
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```sh
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git clone https://git.eden-emu.dev/eden-emu/eden.git
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cd eden
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```
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Or use Qt Creator (Create Project -> Import Project -> Git Clone).
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## Android
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Android has a completely different build process than other platforms. See its [dedicated page](build/Android.md).
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## Initial Configuration
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If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.
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### Qt Creator
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This is the recommended GUI method for Linux, macOS, and Windows.
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<details>
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<summary>Click to Open</summary>
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> [!WARNING]
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> On MSYS2, to use Qt Creator you are recommended to *also* install Qt from the online installer, ensuring to select the "MinGW" version.
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Open the CMakeLists.txt file in your cloned directory via File -> Open File or Project (Ctrl+O), if you didn't clone Eden via the project import tool.
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Select your desired "kit" (usually, the default is okay). RelWithDebInfo or Release is recommended:
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Hit "Configure Project", then wait for CMake to finish configuring (may take a while on Windows).
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</details>
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### Command Line
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This is recommended for *BSD, Solaris, Linux, and MSYS2. MSVC is possible, but not recommended.
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<details>
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<summary>Click to Open</summary>
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Note that CMake must be in your PATH, and you must be in the cloned Eden directory. On Windows, you must also set up a Visual C++ development environment. This can be done by running `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat` in the same terminal.
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Recommended generators:
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- MSYS2: `MSYS Makefiles`
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- MSVC: Install **[ninja](https://ninja-build.org/)** and use `Ninja`, OR use `Visual Studio 17 2022`
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- macOS: `Ninja` (preferred) or `Xcode`
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- Others: `Ninja` (preferred) or `UNIX Makefiles`
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BUILD_TYPE should usually be `Release` or `RelWithDebInfo` (debug symbols--compiled executable will be large). If you are using a debugger and annoyed with stuff getting optimized out, try `Debug`.
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Also see the [Options](Options.md) page for additional CMake options.
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```sh
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cmake -S . -B build -G "GENERATOR" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
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```
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If you are on Windows and prefer to use Clang:
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```sh
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cmake -S . -B build -G "GENERATOR" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
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```
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</details>
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### [CLion](https://www.jetbrains.com/clion/)
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<details>
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<summary>Click to Open</summary>
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* Clone the Repository:
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<img src="https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png" width="500">
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<img src="https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png" width="500">
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<img src="https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png" width="500">
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---
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### Building & Setup
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* Once Cloned, You will be taken to a prompt like the image below:
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<img src="https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png" width="500">
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* Set the settings to the image below:
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* Change `Build type: Release`
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* Change `Name: Release`
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* Change `Toolchain Visual Studio`
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* Change `Generator: Let CMake decide`
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* Change `Build directory: build`
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<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
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* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
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* Once this process has been completed (No loading bar bottom right), you can now build eden
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* In the top right, click on the drop-down menu, select all configurations, then select eden
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<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
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* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
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<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
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</details>
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## Troubleshooting
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If your initial configure failed:
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- *Carefully* re-read the [dependencies guide](Deps.md)
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- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
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- Evaluate the error and find any related settings
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- See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages
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Otherwise, feel free to ask for help in Revolt or Discord.
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## Caveats
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Many platforms have quirks, bugs, and other fun stuff that may cause issues when building OR running. See the [Caveats page](Caveats.md) before continuing.
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## Building & Running
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### Qt Creator
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Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R.
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### Command Line
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If you are not on Windows and are using the `UNIX Makefiles` generator, you must also add `-j$(nproc)` to this command.
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```
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cmake --build build
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```
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Your compiled executable will be in:
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- `build/bin/eden.exe` for Windows,
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- `build/bin/eden.app/Contents/MacOS/eden` for macOS,
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- and `build/bin/eden` for others.
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## Scripts
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Some platforms have convenience scripts provided for building.
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- **[Linux](scripts/Linux.md)**
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- **[Windows](scripts/Windows.md)**
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macOS scripts will come soon.
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