[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)

Needs test on our CI targets to see I didn't miss anything. Worried about android.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: eden-emu/eden#351
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-10-01 06:59:35 +02:00 committed by crueter
parent 9a098441de
commit dfe10bc851
Signed by untrusted user: crueter
GPG key ID: 425ACD2D4830EBC6
14 changed files with 49 additions and 364 deletions

View file

@ -108,13 +108,13 @@ void EmuThread::run() {
m_system.Run();
m_stopped.Reset();
Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; });
m_should_run_cv.wait(lk, stop_token, [&] { return !m_should_run; });
} else {
m_system.Pause();
m_stopped.Set();
EmulationPaused(lk);
Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
m_should_run_cv.wait(lk, stop_token, [&] { return m_should_run; });
EmulationResumed(lk);
}
}