forked from eden-emu/eden
		
	renderer_gl: Port over gl_shader_gen module from Citra.
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		|  | @ -18,6 +18,8 @@ add_library(video_core STATIC | |||
|     renderer_opengl/gl_resource_manager.h | ||||
|     renderer_opengl/gl_shader_decompiler.cpp | ||||
|     renderer_opengl/gl_shader_decompiler.h | ||||
|     renderer_opengl/gl_shader_gen.cpp | ||||
|     renderer_opengl/gl_shader_gen.h | ||||
|     renderer_opengl/gl_shader_util.cpp | ||||
|     renderer_opengl/gl_shader_util.h | ||||
|     renderer_opengl/gl_state.cpp | ||||
|  |  | |||
							
								
								
									
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								src/video_core/renderer_opengl/gl_shader_gen.cpp
									
										
									
									
									
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								src/video_core/renderer_opengl/gl_shader_gen.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,20 @@ | |||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| 
 | ||||
| namespace GLShader { | ||||
| 
 | ||||
| std::string GenerateVertexShader(const MaxwellVSConfig& config) { | ||||
|     UNIMPLEMENTED(); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| std::string GenerateFragmentShader(const MaxwellFSConfig& config) { | ||||
|     UNIMPLEMENTED(); | ||||
|     return {}; | ||||
| } | ||||
| 
 | ||||
| } // namespace GLShader
 | ||||
							
								
								
									
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								src/video_core/renderer_opengl/gl_shader_gen.h
									
										
									
									
									
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								src/video_core/renderer_opengl/gl_shader_gen.h
									
										
									
									
									
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							|  | @ -0,0 +1,66 @@ | |||
| // Copyright 2018 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <cstring> | ||||
| #include <string> | ||||
| #include <type_traits> | ||||
| #include "common/hash.h" | ||||
| 
 | ||||
| namespace GLShader { | ||||
| 
 | ||||
| enum Attributes { | ||||
|     ATTRIBUTE_POSITION, | ||||
|     ATTRIBUTE_COLOR, | ||||
|     ATTRIBUTE_TEXCOORD0, | ||||
|     ATTRIBUTE_TEXCOORD1, | ||||
|     ATTRIBUTE_TEXCOORD2, | ||||
|     ATTRIBUTE_TEXCOORD0_W, | ||||
|     ATTRIBUTE_NORMQUAT, | ||||
|     ATTRIBUTE_VIEW, | ||||
| }; | ||||
| 
 | ||||
| struct MaxwellShaderConfigCommon { | ||||
|     explicit MaxwellShaderConfigCommon(){}; | ||||
| }; | ||||
| 
 | ||||
| struct MaxwellVSConfig : MaxwellShaderConfigCommon { | ||||
|     explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {} | ||||
| 
 | ||||
|     bool operator==(const MaxwellVSConfig& o) const { | ||||
|         return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0; | ||||
|     }; | ||||
| }; | ||||
| 
 | ||||
| struct MaxwellFSConfig : MaxwellShaderConfigCommon { | ||||
|     explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {} | ||||
| 
 | ||||
|     bool operator==(const MaxwellFSConfig& o) const { | ||||
|         return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0; | ||||
|     }; | ||||
| }; | ||||
| 
 | ||||
| std::string GenerateVertexShader(const MaxwellVSConfig& config); | ||||
| std::string GenerateFragmentShader(const MaxwellFSConfig& config); | ||||
| 
 | ||||
| } // namespace GLShader
 | ||||
| 
 | ||||
| namespace std { | ||||
| 
 | ||||
| template <> | ||||
| struct hash<GLShader::MaxwellVSConfig> { | ||||
|     size_t operator()(const GLShader::MaxwellVSConfig& k) const { | ||||
|         return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig)); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| template <> | ||||
| struct hash<GLShader::MaxwellFSConfig> { | ||||
|     size_t operator()(const GLShader::MaxwellFSConfig& k) const { | ||||
|         return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig)); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace std
 | ||||
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