forked from eden-emu/eden
		
	gl_rasterizer: Synchronize stencil testing on clears
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		|  | @ -444,6 +444,7 @@ void RasterizerOpenGL::Clear() { | |||
|     } | ||||
| 
 | ||||
|     SyncRasterizeEnable(); | ||||
|     SyncStencilTestState(); | ||||
| 
 | ||||
|     if (regs.clear_flags.scissor) { | ||||
|         SyncScissorTest(); | ||||
|  |  | |||
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