[qt_common] reorg, move more stuff out of main

Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter 2025-08-30 19:48:13 -04:00
parent 10be04b484
commit bd67d58daa
Signed by untrusted user: crueter
GPG key ID: 425ACD2D4830EBC6
20 changed files with 923 additions and 680 deletions

View file

@ -4,40 +4,50 @@
#include "qt_game_util.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/file_sys/savedata_factory.h"
#include "frontend_common/content_manager.h"
#include "qt_common.h"
#include "qt_common/uisettings.h"
#include "qt_frontend_util.h"
#include <QDesktopServices>
#include <QUrl>
#ifdef _WIN32
#include <shlobj.h>
#include <windows.h>
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include <shlobj.h>
#include <windows.h>
#else
#include "fmt/ostream.h"
#include <fstream>
#include "fmt/ostream.h"
#include <fstream>
#endif
namespace QtCommon {
namespace QtCommon::Game {
bool CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command,
const std::string& arguments, const std::string& categories,
const std::string& keywords, const std::string& name) try {
const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command,
const std::string& arguments,
const std::string& categories,
const std::string& keywords,
const std::string& name)
try {
#ifdef _WIN32 // Windows
HRESULT hr = CoInitialize(nullptr);
if (FAILED(hr)) {
LOG_ERROR(Frontend, "CoInitialize failed");
return false;
}
SCOPE_EXIT {
SCOPE_EXIT
{
CoUninitialize();
};
IShellLinkW* ps1 = nullptr;
IPersistFile* persist_file = nullptr;
SCOPE_EXIT {
SCOPE_EXIT
{
if (persist_file != nullptr) {
persist_file->Release();
}
@ -45,7 +55,10 @@ bool CreateShortcutLink(const std::filesystem::path& shortcut_path,
ps1->Release();
}
};
HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
HRESULT hres = CoCreateInstance(CLSID_ShellLink,
nullptr,
CLSCTX_INPROC_SERVER,
IID_IShellLinkW,
reinterpret_cast<void**>(&ps1));
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
@ -115,17 +128,18 @@ bool CreateShortcutLink(const std::filesystem::path& shortcut_path,
fmt::print(shortcut_stream, "Keywords={}\n", keywords);
}
return true;
#else // Unsupported platform
#else // Unsupported platform
return false;
#endif
}
catch (const std::exception& e) {
} catch (const std::exception& e) {
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
return false;
}
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path) {
bool MakeShortcutIcoPath(const u64 program_id,
const std::string_view game_file_name,
std::filesystem::path& out_icon_path)
{
// Get path to Yuzu icons directory & icon extension
std::string ico_extension = "png";
#if defined(_WIN32)
@ -146,12 +160,13 @@ bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_
return true;
}
void OpenEdenFolder(const Common::FS::EdenPath& path) {
QDesktopServices::openUrl(QUrl(
QString::fromStdString(Common::FS::GetEdenPathString(path))));
void OpenEdenFolder(const Common::FS::EdenPath& path)
{
QDesktopServices::openUrl(QUrl(QString::fromStdString(Common::FS::GetEdenPathString(path))));
}
void OpenRootDataFolder() {
void OpenRootDataFolder()
{
OpenEdenFolder(Common::FS::EdenPath::EdenDir);
}
@ -175,4 +190,211 @@ void OpenLogFolder()
OpenEdenFolder(Common::FS::EdenPath::LogDir);
}
static QString GetGameListErrorRemoving(QtCommon::Game::InstalledEntryType type)
{
switch (type) {
case QtCommon::Game::InstalledEntryType::Game:
return tr("Error Removing Contents");
case QtCommon::Game::InstalledEntryType::Update:
return tr("Error Removing Update");
case QtCommon::Game::InstalledEntryType::AddOnContent:
return tr("Error Removing DLC");
default:
return QStringLiteral("Error Removing <Invalid Type>");
}
}
// Game Content //
void RemoveBaseContent(u64 program_id, InstalledEntryType type)
{
const auto res = ContentManager::RemoveBaseContent(system->GetFileSystemController(),
program_id);
if (res) {
QtCommon::Frontend::Information(rootObject,
"Successfully Removed",
"Successfully removed the installed base game.");
} else {
QtCommon::Frontend::Warning(
rootObject,
GetGameListErrorRemoving(type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
}
void RemoveUpdateContent(u64 program_id, InstalledEntryType type)
{
const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id);
if (res) {
QtCommon::Frontend::Information(rootObject,
"Successfully Removed",
"Successfully removed the installed update.");
} else {
QtCommon::Frontend::Warning(rootObject,
GetGameListErrorRemoving(type),
tr("There is no update installed for this title."));
}
}
void RemoveAddOnContent(u64 program_id, InstalledEntryType type)
{
const size_t count = ContentManager::RemoveAllDLC(*system, program_id);
if (count == 0) {
QtCommon::Frontend::Warning(rootObject,
GetGameListErrorRemoving(type),
tr("There are no DLCs installed for this title."));
return;
}
QtCommon::Frontend::Information(rootObject,
tr("Successfully Removed"),
tr("Successfully removed %1 installed DLC.").arg(count));
}
// Global Content //
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target)
{
const auto target_file_name = [target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return "opengl.bin";
case GameListRemoveTarget::VkShaderCache:
return "vulkan.bin";
default:
return "";
}
}();
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(target_file)) {
QtCommon::Frontend::Warning(rootObject,
tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(target_file)) {
QtCommon::Frontend::Information(rootObject,
tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
QtCommon::Frontend::Warning(rootObject,
tr("Error Removing Transferable Shader Cache"),
tr("Failed to remove the transferable shader cache."));
}
}
void RemoveVulkanDriverPipelineCache(u64 program_id)
{
static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(target_file)) {
return;
}
if (!Common::FS::RemoveFile(target_file)) {
QtCommon::Frontend::Warning(rootObject,
tr("Error Removing Vulkan Driver Pipeline Cache"),
tr("Failed to remove the driver pipeline cache."));
}
}
void RemoveAllTransferableShaderCaches(u64 program_id)
{
const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
if (!Common::FS::Exists(program_shader_cache_dir)) {
QtCommon::Frontend::Warning(rootObject,
tr("Error Removing Transferable Shader Caches"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
QtCommon::Frontend::Information(rootObject,
tr("Successfully Removed"),
tr("Successfully removed the transferable shader caches."));
} else {
QtCommon::Frontend::Warning(
rootObject,
tr("Error Removing Transferable Shader Caches"),
tr("Failed to remove the transferable shader cache directory."));
}
}
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path)
{
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name = program_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
.append(".ini")
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir)
/ "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QtCommon::Frontend::Warning(rootObject,
tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(custom_config_file_path)) {
QtCommon::Frontend::Information(rootObject,
tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
QtCommon::Frontend::Warning(rootObject,
tr("Error Removing Custom Configuration"),
tr("Failed to remove the custom game configuration."));
}
}
void RemoveCacheStorage(u64 program_id, FileSys::VfsFilesystem* vfs)
{
const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
auto vfs_nand_dir = vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir),
FileSys::OpenMode::Read);
const auto cache_storage_path
= FileSys::SaveDataFactory::GetFullPath({},
vfs_nand_dir,
FileSys::SaveDataSpaceId::User,
FileSys::SaveDataType::Cache,
0 /* program_id */,
{},
0);
const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
// Not an error if it wasn't cleared.
Common::FS::RemoveDirRecursively(path);
}
// Metadata //
void ResetMetadata()
{
const QString title = tr("Reset Metadata Cache");
if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir)
/ "game_list/")) {
QtCommon::Frontend::Warning(rootObject, title, tr("The metadata cache is already empty."));
} else if (Common::FS::RemoveDirRecursively(
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
QtCommon::Frontend::Information(rootObject,
title,
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);
} else {
QtCommon::Frontend::Warning(
rootObject,
title,
tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
}
}
} // namespace QtCommon::Game