forked from eden-emu/eden
		
	Fixes and Corrections to DMA Engine
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					 2 changed files with 58 additions and 38 deletions
				
			
		|  | @ -83,57 +83,66 @@ void MaxwellDMA::HandleCopy() { | |||
| 
 | ||||
|     ASSERT(regs.exec.enable_2d == 1); | ||||
| 
 | ||||
|     const std::size_t copy_size = regs.x_count * regs.y_count; | ||||
| 
 | ||||
|     auto source_ptr{memory_manager.GetPointer(source)}; | ||||
|     auto dst_ptr{memory_manager.GetPointer(dest)}; | ||||
| 
 | ||||
|     if (!source_ptr) { | ||||
|         LOG_ERROR(HW_GPU, "source_ptr is invalid"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (!dst_ptr) { | ||||
|         LOG_ERROR(HW_GPU, "dst_ptr is invalid"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) { | ||||
|         // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
 | ||||
|         // copying.
 | ||||
|         rasterizer.FlushRegion(ToCacheAddr(source_ptr), src_size); | ||||
| 
 | ||||
|         // We have to invalidate the destination region to evict any outdated surfaces from the
 | ||||
|         // cache. We do this before actually writing the new data because the destination address
 | ||||
|         // might contain a dirty surface that will have to be written back to memory.
 | ||||
|         rasterizer.InvalidateRegion(ToCacheAddr(dst_ptr), dst_size); | ||||
|     }; | ||||
| 
 | ||||
|     if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { | ||||
|         ASSERT(regs.src_params.size_z == 1); | ||||
|         // If the input is tiled and the output is linear, deswizzle the input and copy it over.
 | ||||
| 
 | ||||
|         const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x; | ||||
|         const std::size_t src_size = Texture::CalculateSize( | ||||
|             true, src_bytes_per_pixel, regs.src_params.size_x, regs.src_params.size_y, | ||||
|             regs.src_params.size_z, regs.src_params.BlockHeight(), regs.src_params.BlockDepth()); | ||||
| 
 | ||||
|         FlushAndInvalidate(regs.src_pitch * regs.src_params.size_y, | ||||
|                            copy_size * src_bytes_per_pixel); | ||||
|         const std::size_t dst_size = regs.dst_pitch * regs.y_count; | ||||
| 
 | ||||
|         if (read_buffer.size() < src_size) { | ||||
|             read_buffer.resize(src_size); | ||||
|         } | ||||
| 
 | ||||
|         if (write_buffer.size() < dst_size) { | ||||
|             write_buffer.resize(dst_size); | ||||
|         } | ||||
| 
 | ||||
|         memory_manager.ReadBlock(source, read_buffer.data(), src_size); | ||||
|         memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); | ||||
| 
 | ||||
|         Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch, | ||||
|                                   regs.src_params.size_x, src_bytes_per_pixel, source_ptr, dst_ptr, | ||||
|                                   regs.src_params.BlockHeight(), regs.src_params.pos_x, | ||||
|                                   regs.src_params.pos_y); | ||||
|                                   regs.src_params.size_x, src_bytes_per_pixel, read_buffer.data(), | ||||
|                                   write_buffer.data(), regs.src_params.BlockHeight(), | ||||
|                                   regs.src_params.pos_x, regs.src_params.pos_y); | ||||
| 
 | ||||
|         memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); | ||||
|     } else { | ||||
|         ASSERT(regs.dst_params.size_z == 1); | ||||
|         ASSERT(regs.src_pitch == regs.x_count); | ||||
|         ASSERT(regs.dst_params.BlockDepth() == 1); | ||||
| 
 | ||||
|         const u32 src_bpp = regs.src_pitch / regs.x_count; | ||||
|         const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count; | ||||
| 
 | ||||
|         FlushAndInvalidate(regs.src_pitch * regs.y_count, | ||||
|                            regs.dst_params.size_x * regs.dst_params.size_y * src_bpp); | ||||
|         const std::size_t dst_size = Texture::CalculateSize( | ||||
|             true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, | ||||
|             regs.dst_params.size_z, regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth()); | ||||
| 
 | ||||
|         const std::size_t dst_layer_size = Texture::CalculateSize( | ||||
|             true, src_bytes_per_pixel, regs.dst_params.size_x, regs.dst_params.size_y, 1, | ||||
|             regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth()); | ||||
| 
 | ||||
|         const std::size_t src_size = regs.src_pitch * regs.y_count; | ||||
| 
 | ||||
|         if (read_buffer.size() < src_size) { | ||||
|             read_buffer.resize(src_size); | ||||
|         } | ||||
| 
 | ||||
|         if (write_buffer.size() < dst_size) { | ||||
|             write_buffer.resize(dst_size); | ||||
|         } | ||||
| 
 | ||||
|         memory_manager.ReadBlock(source, read_buffer.data(), src_size); | ||||
|         memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); | ||||
| 
 | ||||
|         // If the input is linear and the output is tiled, swizzle the input and copy it over.
 | ||||
|         Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x, | ||||
|                                 src_bpp, dst_ptr, source_ptr, regs.dst_params.BlockHeight()); | ||||
|                                 src_bytes_per_pixel, | ||||
|                                 write_buffer.data() + dst_layer_size * regs.dst_params.pos_z, | ||||
|                                 read_buffer.data(), regs.dst_params.BlockHeight()); | ||||
| 
 | ||||
|         memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Fernando Sahmkow
						Fernando Sahmkow