forked from eden-emu/eden
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: eden-emu/eden#348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -45,7 +45,7 @@ u32 AudioDevice::ListAudioDeviceName(std::span<AudioDeviceName> out_buffer) cons
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names = device_names;
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}
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const u32 out_count{static_cast<u32>(std::min(out_buffer.size(), names.size()))};
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const u32 out_count{static_cast<u32>((std::min)(out_buffer.size(), names.size()))};
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for (u32 i = 0; i < out_count; i++) {
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out_buffer[i] = names[i];
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}
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@ -53,7 +53,7 @@ u32 AudioDevice::ListAudioDeviceName(std::span<AudioDeviceName> out_buffer) cons
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}
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u32 AudioDevice::ListAudioOutputDeviceName(std::span<AudioDeviceName> out_buffer) const {
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const u32 out_count{static_cast<u32>(std::min(out_buffer.size(), output_device_names.size()))};
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const u32 out_count{static_cast<u32>((std::min)(out_buffer.size(), output_device_names.size()))};
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for (u32 i = 0; i < out_count; i++) {
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out_buffer[i] = output_device_names[i];
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