forked from eden-emu/eden
		
	decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break.
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		|  | @ -470,6 +470,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { | ||||||
|                 default: |                 default: | ||||||
|                     break; |                     break; | ||||||
|                 } |                 } | ||||||
|  |                 break; | ||||||
|             default: |             default: | ||||||
|                 break; |                 break; | ||||||
|             } |             } | ||||||
|  |  | ||||||
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