forked from eden-emu/eden
[video_core] Improve DMA logic and add an option to sync memory operations (#276)
This improves DMA logic and add an option to sync memory operations. Thanks to Higgs for the new DMA logic. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: eden-emu/eden#276 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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31 changed files with 114 additions and 33 deletions
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@ -269,6 +269,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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INSERT(Settings, bg_blue, QString(), QString());
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// Renderer (Advanced Graphics)
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INSERT(Settings, sync_memory_operations, tr("Sync Memory Operations"),
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tr("Ensures data consistency between compute and memory operations.\nThis option should fix issues in some games, but may also reduce performance in some cases.\nUnreal Engine 4 games often see the most significant changes thereof."));
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INSERT(Settings,
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async_presentation,
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tr("Enable asynchronous presentation (Vulkan only)"),
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