forked from eden-emu/eden
video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
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parent
fe9823a520
commit
5db4785535
49 changed files with 303 additions and 290 deletions
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@ -258,7 +258,7 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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case OpCode::Id::LEA_IMM:
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case OpCode::Id::LEA_RZ:
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case OpCode::Id::LEA_HI: {
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auto [op_a, op_b, op_c] = [&]() -> std::tuple<Node, Node, Node> {
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auto [op_a_, op_b_, op_c_] = [&]() -> std::tuple<Node, Node, Node> {
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switch (opcode->get().GetId()) {
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case OpCode::Id::LEA_R2: {
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return {GetRegister(instr.gpr20), GetRegister(instr.gpr39),
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@ -294,8 +294,9 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
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"Unhandled LEA Predicate");
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Node value = Operation(OperationCode::ILogicalShiftLeft, std::move(op_a), std::move(op_c));
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value = Operation(OperationCode::IAdd, std::move(op_b), std::move(value));
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Node value =
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Operation(OperationCode::ILogicalShiftLeft, std::move(op_a_), std::move(op_c_));
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value = Operation(OperationCode::IAdd, std::move(op_b_), std::move(value));
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SetRegister(bb, instr.gpr0, std::move(value));
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break;
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