forked from eden-emu/eden
		
	gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition.
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		|  | @ -98,17 +98,19 @@ private: | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Configures the color and depth framebuffer states. |      * Configures the color and depth framebuffer states. | ||||||
|      * @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure |      * | ||||||
|      * again. Used by the texture cache to solve texception conflicts |      * @param current_state       The current OpenGL state. | ||||||
|      * @param use_color_fb If true, configure color framebuffers. |      * @param using_color_fb      If true, configure color framebuffers. | ||||||
|      * @param using_depth_fb      If true, configure the depth/stencil framebuffer. |      * @param using_depth_fb      If true, configure the depth/stencil framebuffer. | ||||||
|      * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. |      * @param preserve_contents   If true, tries to preserve data from a previously used | ||||||
|  |      *                            framebuffer. | ||||||
|      * @param single_color_target Specifies if a single color buffer target should be used. |      * @param single_color_target Specifies if a single color buffer target should be used. | ||||||
|  |      * | ||||||
|      * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture |      * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture | ||||||
|      *          (requires using_depth_fb to be true) |      *          (requires using_depth_fb to be true) | ||||||
|      */ |      */ | ||||||
|     std::pair<bool, bool> ConfigureFramebuffers( |     std::pair<bool, bool> ConfigureFramebuffers( | ||||||
|         OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, |         OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true, | ||||||
|         bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); |         bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); | ||||||
| 
 | 
 | ||||||
|     /// Configures the current constbuffers to use for the draw command.
 |     /// Configures the current constbuffers to use for the draw command.
 | ||||||
|  |  | ||||||
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